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starruler-linux/data/components/emp_traits.txt
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2018-07-17 14:15:37 +02:00

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Empire.Traits : components.Traits::Traits {
local bool hasTrait(uint id) const;
local uint get_traitCount() const;
local uint getTraitType(uint index) const;
local uint get_attitudeCount() const;
local Attitude@[] getAttitudes() const;
local bool hasAttitude(uint id) const;
local int getNextAttitudeCost();
local uint getAttitudeLevel(uint id) const;
restricted remote:
void takeAttitude(uint id);
void discardAttitude(uint id);
server:
void addTrait(uint id, bool doPreInit = false);
void preInitTraits();
void initTraits();
void postInitTraits();
void traitsTick(double time);
void replaceTrait(uint fromId, uint toId, bool doPreInit = true);
async void forceAttitude(uint id);
async void forceDiscardAttitude(uint id);
async void levelAttitude(uint id, int levels = 1);
async void progressAttitude(uint id, double progress = 0.0, double pct = 0.0);
async void resetAttitude(uint id);
uint getLevelAttitudeCount(uint level);
void writeTraits(Message& msg);
void writeAttitudes(Message& msg, bool initial);
shadow:
void readTraits(Message& msg);
void readAttitudes(Message& msg, bool initial);
};