Files
starruler-linux/scripts/gui/overlays/AsteroidInfoBar.as
T
2018-07-17 14:15:37 +02:00

195 lines
4.9 KiB
ActionScript

import overlays.InfoBar;
import elements.BaseGuiElement;
import elements.GuiResources;
import elements.Gui3DObject;
import elements.GuiText;
import elements.GuiMarkupText;
import elements.GuiButton;
import elements.GuiSprite;
import elements.GuiProgressbar;
import elements.GuiGroupDisplay;
import elements.GuiBlueprint;
import elements.GuiSkinElement;
import elements.GuiResources;
import cargo;
import resources;
import ship_groups;
import util.formatting;
from obj_selection import isSelected, selectObject, clearSelection, addToSelection;
class AsteroidInfoBar : InfoBar {
Asteroid@ obj;
Gui3DObject@ objView;
GuiSkinElement@ nameBox;
GuiText@ name;
GuiSkinElement@ resourceBox;
GuiSprite@ cargoIcon;
GuiText@ cargoName;
GuiText@ cargoValue;
GuiResourceGrid@ resources;
GuiSkinElement@ stateBox;
GuiMarkupText@ state;
ActionBar@ actions;
AsteroidInfoBar(IGuiElement@ parent) {
super(parent);
@alignment = Alignment(Left, Bottom-228, Left+395, Bottom);
@objView = Gui3DObject(this, Alignment(
Left-1.f, Top, Right, Bottom+3.f));
objView.objectRotation = false;
objView.internalRotation = quaterniond_fromAxisAngle(vec3d(0.0, 0.0, 1.0), -0.15*pi);
@actions = ActionBar(this, vec2i(305, 172));
actions.noClip = true;
int y = 56;
@nameBox = GuiSkinElement(this, Alignment(Left+12, Top+y, Left+156, Top+y+34), SS_PlainOverlay);
@name = GuiText(nameBox, Alignment().padded(8, 0));
name.font = FT_Medium;
y += 40;
@resourceBox = GuiSkinElement(this, Alignment(Left+12, Top+y, Left+226, Top+y+34), SS_PlainOverlay);
@resources = GuiResourceGrid(resourceBox, Alignment(Left+8, Top+5, Right-8, Bottom-5));
resources.visible = false;
resources.spacing.x = 6;
resources.horizAlign = 0.0;
@cargoIcon = GuiSprite(resourceBox, Alignment(Left+2, Top+2, Left+31, Bottom-2));
@cargoName = GuiText(resourceBox, Alignment(Left+38, Top+4, Right-4, Bottom-4));
cargoName.font = FT_Bold;
@cargoValue = GuiText(resourceBox, Alignment(Left+38, Top+4, Right-12, Bottom-4));
cargoValue.horizAlign = 1.0;
y += 40;
@stateBox = GuiSkinElement(this, Alignment(Left+12, Top+y, Left+236, Bottom-4), SS_PlainOverlay);
@state = GuiMarkupText(stateBox, Alignment(Left+8, Top+4, Right-4, Bottom));
state.memo = true;
updateAbsolutePosition();
}
void updateActions() {
actions.clear();
if(obj.owner is playerEmpire) {
actions.addBasic(obj);
actions.addEmpireAbilities(playerEmpire, obj);
}
actions.init(obj);
}
bool compatible(Object@ obj) override {
return obj.isAsteroid;
}
Object@ get() override {
return obj;
}
void set(Object@ obj) override {
@this.obj = cast<Asteroid>(obj);
@objView.object = obj;
updateTimer = 0.0;
updateActions();
}
bool displays(Object@ obj) override {
if(obj is this.obj)
return true;
return false;
}
bool showManage(Object@ obj) override {
return false;
}
double updateTimer = 1.0;
void update(double time) override {
updateTimer -= time;
if(updateTimer <= 0) {
updateTimer = randomd(0.1,0.9);
Empire@ owner = obj.owner;
//Update name
name.text = obj.name;
if(owner !is null)
name.color = owner.color;
if(obj.cargoTypes != 0) {
//Update cargo display
auto@ cargo = getCargoType(obj.cargoType[0]);
resourceBox.visible = cargo !is null;
if(cargo !is null) {
cargoIcon.desc = cargo.icon;
cargoName.text = cargo.name+":";
cargoValue.text = standardize(obj.getCargoStored(cargo.id), true);
}
cargoIcon.visible = true;
cargoName.visible = true;
cargoValue.visible = true;
resources.visible = false;
state.text = locale::ASTEROID_MINING;
}
else if(obj.nativeResourceCount != 0) {
//Update resource display
resources.resources.syncFrom(obj.getAllResources());
resources.resources.sortDesc();
resources.setSingleMode(align=0.0);
resourceBox.visible = resources.length != 0;
cargoIcon.visible = false;
cargoName.visible = false;
cargoValue.visible = false;
resources.visible = true;
if(owner.valid && obj.visible)
state.text = locale::ASTEROID_OWNED;
else
state.text = locale::ASTEROID_UNOWNED;
}
else {
resourceBox.visible = false;
}
//Update action bar
updateActions();
}
}
IGuiElement@ elementFromPosition(const vec2i& pos) override {
IGuiElement@ elem = BaseGuiElement::elementFromPosition(pos);
if(elem is this)
return null;
if(elem is objView) {
int height = AbsolutePosition.size.height;
vec2i origin(AbsolutePosition.topLeft.x, AbsolutePosition.botRight.y);
origin.y += height;
if(pos.distanceTo(origin) > height * 1.6)
return null;
}
return elem;
}
void draw() override {
if(actions.visible) {
recti pos = actions.absolutePosition;
skin.draw(SS_Panel, SF_Normal, recti(pos.topLeft - vec2i(70, 0), pos.botRight + vec2i(0, 20)));
}
InfoBar::draw();
}
};
InfoBar@ makeAsteroidInfoBar(IGuiElement@ parent, Object@ obj) {
AsteroidInfoBar bar(parent);
bar.set(obj);
return bar;
}