74 lines
1.5 KiB
ActionScript
74 lines
1.5 KiB
ActionScript
import orders.Order;
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tidy class CaptureOrder : Order {
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Planet@ target;
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vec3d offset;
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int moveId = -1;
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CaptureOrder(Planet& targ) {
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@target = targ;
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double radius = targ.OrbitSize - targ.radius;
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vec2d pos = random2d(targ.radius + radius * 0.15, targ.radius + radius*0.85);
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offset = vec3d(pos.x, 0, pos.y);
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moveId = -1;
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}
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CaptureOrder(SaveFile& msg) {
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Order::load(msg);
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msg >> target;
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msg >> offset;
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msg >> moveId;
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}
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void save(SaveFile& msg) {
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Order::save(msg);
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msg << target;
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msg << offset;
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msg << moveId;
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}
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OrderType get_type() {
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return OT_Capture;
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}
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string get_name() {
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return "Capture " + target.name;
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}
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bool get_hasMovement() {
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return true;
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}
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vec3d getMoveDestination(const Object& obj) {
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return target.position + offset;
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}
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OrderStatus tick(Object& obj, double time) {
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if(!obj.hasMover)
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return OS_COMPLETED;
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Empire@ targOwner = target.owner;
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if(targOwner is obj.owner)
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return OS_COMPLETED;
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if(!obj.owner.isHostile(targOwner))
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return OS_COMPLETED;
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if(obj.isShip && cast<Ship>(obj).Supply <= 0.1)
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return OS_COMPLETED;
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if(target.isProtected(obj.owner))
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return OS_COMPLETED;
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double capRadius = target.OrbitSize;
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if(obj.position.distanceToSQ(target.position) < capRadius * capRadius) {
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int loy = target.getLoyaltyFacing(obj.owner);
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if(loy <= 0) {
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target.annex(obj.owner);
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return OS_COMPLETED;
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}
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}
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obj.moveTo(target.position + offset, moveId);
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return OS_BLOCKING;
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}
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};
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