59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
Subsystem: PulseBolt
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Name: #S_PULSE_BOLT
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Description: #S_PULSE_BOLT_DESC
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BaseColor: #7390db
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TypeColor: #7390db
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Elevation: 1
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Tags: BeamBase, Rotatable, HexLimitArc, Category:Weapons
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Tags: ExteriorCore, Weapon, IsBeamWeapon, HasInternals
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Tags: HeraldsDLC, RangeForRaid
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Hull: Support
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Size := HexSize * Hexes
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BeamDPS := 10.0 * Size
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Duration := 1
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Cooldown := 0
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Range := Size^0.4 * 6.0
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Tracking := 1.0
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SupplyCost := Size * 7.0
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FireArc := 0.4 * pi
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//I don't really like doing this but we don't want strengths to be inaccurate representations :/
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// This works under the assumption that the ship spends about 25% of its
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// time firing and the other 75% moving into position, or moving back to the fleet for resupply.
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out DPS := 0.25 * BeamDPS
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Hex.HP := 10 * HexSize
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Hex.Resistance := 0.4
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Hex.Mass := HexSize
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Hex.BuildCost := 2 * HexSize
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Hex.LaborCost := 0.20 * HexSize
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Requires:
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Command = 1
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Module: Default
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Module: Core
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Hex.HP := Hex.HP * 1.5
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Hex.BuildCost := Hex.BuildCost * 4
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Hex.Mass := Hex.Mass * 4
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Sprite: HyperdenseLaser::0
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DrawMode: 1
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Hex.DamageResist := ShipSize / 28.0
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Effect: DamageResist
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Resist = Hex.DamageResist
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Effector: PulseBolt
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Range = Range
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DPS = BeamDPS
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Duration = Duration
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Cooldown = Cooldown
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Tracking = Tracking
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SupplyCost = SupplyCost * Duration
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FireArc = FireArc
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