10 lines
191 B
Plaintext
10 lines
191 B
Plaintext
uniform vec2 subimg;
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varying vec2 uv;
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void main() {
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uv = subimg + (gl_MultiTexCoord0.xy / 8.0);
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gl_Position = ftransform();
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gl_FrontColor = gl_Color;
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gl_BackColor = gl_Color;
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}
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