75 lines
1.5 KiB
ActionScript
75 lines
1.5 KiB
ActionScript
import abilities;
|
|
|
|
tidy class EnergyManager : Component_EnergyManager {
|
|
Mutex ablMutex;
|
|
array<Ability> abilities;
|
|
|
|
Ability@ getAbility(int id) {
|
|
Lock lck(ablMutex);
|
|
for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
|
|
if(abilities[i].id == id)
|
|
return abilities[i];
|
|
}
|
|
return null;
|
|
}
|
|
|
|
void getAbility(int id) const {
|
|
Lock lck(ablMutex);
|
|
for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
|
|
if(abilities[i].id == id) {
|
|
yield(abilities[i]);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void getAbilityOfType(uint id) const {
|
|
Lock lck(ablMutex);
|
|
for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
|
|
if(abilities[i].type.id == id) {
|
|
yield(abilities[i]);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint get_abilityCount() const {
|
|
return abilities.length;
|
|
}
|
|
|
|
void abilityTick(Object& obj, double time) {
|
|
Lock lck(ablMutex);
|
|
for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
|
|
if(!abilities[i].disabled)
|
|
abilities[i].cooldown = max(0.0, abilities[i].cooldown - time);
|
|
}
|
|
}
|
|
|
|
void getAbilities() const {
|
|
Lock lck(ablMutex);
|
|
for(uint i = 0, cnt = abilities.length; i < cnt; ++i)
|
|
yield(abilities[i]);
|
|
}
|
|
|
|
uint get_abilityTypes(int id) {
|
|
Lock lck(ablMutex);
|
|
Ability@ abl = getAbility(id);
|
|
if(abl is null)
|
|
return uint(-1);
|
|
return abl.type.id;
|
|
}
|
|
|
|
void readAbilities(Message& msg) {
|
|
Lock lck(ablMutex);
|
|
uint cnt = msg.read_uint();
|
|
abilities.length = cnt;
|
|
for(uint i = 0; i < cnt; ++i)
|
|
msg >> abilities[i];
|
|
}
|
|
|
|
void readAbilityDelta(Message& msg) {
|
|
Lock lck(ablMutex);
|
|
readAbilities(msg);
|
|
}
|
|
}
|