Files
starruler-linux/data/shaders/source/fleet_circle_ps.txt
T
2018-07-17 14:15:37 +02:00

18 lines
355 B
Plaintext

uniform sampler2D texture;
varying vec2 rcoords;
const float twopi = 6.28318530718;
void main() {
float r = length(rcoords);
if(r >= 1.0 || r < 0.0)
discard;
float a = atan(rcoords.y, rcoords.x) / twopi;
vec4 col = gl_Color;
col.a *= texture2D(texture, vec2(a,r)).r;
if(col.a < 1.0 / 255.0)
discard;
gl_FragColor = col;
}