14 lines
367 B
Plaintext
14 lines
367 B
Plaintext
varying vec3 normal, pos;
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void main() {
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vec3 vert = gl_Vertex.xyz;
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vert += normalize(vert) * 0.02 + gl_Normal.xyz * (0.03 * (2.0 - length(vert)));
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normal = (gl_NormalMatrix * gl_Normal).xyz;
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vec4 tVert = gl_ModelViewProjectionMatrix * vec4(vert, 1.0);
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pos = tVert.xyz;
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gl_Position = tVert;
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gl_FrontColor = gl_Color;
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gl_BackColor = gl_Color;
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}
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