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starruler-linux/data/shaders/source/tiled_ps.txt
T
2018-07-17 14:15:37 +02:00

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varying vec2 uv;
uniform sampler2D texture;
void main() {
gl_FragColor = texture2D(texture, uv * vec2(5.0, 107.0 / 124.0 * 5.0));
}