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starruler-linux/data/buildings/imperial/Forge.txt
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2018-07-17 14:15:37 +02:00

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Building: Forge0
Name: #BLD_FORGE
Description: #BLD_FORGE_DESC
Sprite: Forge
Category: Production
Size: 3x3
Base Cost: 250
Base Maintenance: 50
Labor Cost: 50
ConstructibleIfAttribute(ForgeCount, 0)
RequireNotTrait(Ancient)
TriggerStartConstruction( ModAttribute(ForgeCount, Add, 1) )
TriggerCancelConstruction( ModAttribute(ForgeCount, Add, -1) )
TriggerConstructed( ModAttribute(ForgeCount, Add, -1) )
ModEmpireAttribute(ForgeCount, Add, 1)
AddLaborFactor(0.25)
Building: Forge1
Name: #BLD_FORGE
Description: #BLD_FORGE_DESC
Sprite: Forge2
Category: Production
Size: 4x3
Base Cost: 400
Base Maintenance: 100
Labor Cost: 150
ConstructibleIfAttribute(ForgeCount, 1)
TriggerStartConstruction( ModAttribute(ForgeCount, Add, 1) )
TriggerCancelConstruction( ModAttribute(ForgeCount, Add, -1) )
TriggerConstructed( ModAttribute(ForgeCount, Add, -1) )
ModEmpireAttribute(ForgeCount, Add, 1)
AddLaborFactor(0.25)
Building: Forge2
Name: #BLD_FORGE
Description: #BLD_FORGE_DESC
Sprite: Forge3
Category: Production
Size: 4x4
Base Cost: 600
Base Maintenance: 150
Labor Cost: 450
ConstructibleIfAttribute(ForgeCount, 2)
TriggerStartConstruction( ModAttribute(ForgeCount, Add, 1) )
TriggerCancelConstruction( ModAttribute(ForgeCount, Add, -1) )
TriggerConstructed( ModAttribute(ForgeCount, Add, -1) )
ModEmpireAttribute(ForgeCount, Add, 1)
AddLaborFactor(0.25)
Building: Forge3
Name: #BLD_FORGE
Description: #BLD_FORGE_DESC
Sprite: Forge4
Category: Production
Size: 4x5
Base Cost: 1000
Base Maintenance: 200
Labor Cost: 900
ConstructibleIfAttribute(ForgeCount, 3)
TriggerStartConstruction( ModAttribute(ForgeCount, Add, 1) )
TriggerCancelConstruction( ModAttribute(ForgeCount, Add, -1) )
TriggerConstructed( ModAttribute(ForgeCount, Add, -1) )
ModEmpireAttribute(ForgeCount, Add, 1)
AddLaborFactor(0.25)
Building: Forge4
Name: #BLD_FORGE
Description: #BLD_FORGE_DESC
Sprite: Forge5
Category: Production
Size: 5x5
Base Cost: 2000
Base Maintenance: 250
Labor Cost: 1800
ConstructibleIfAttributeGTE(ForgeCount, 4)
TriggerStartConstruction( ModAttribute(ForgeCount, Add, 1) )
TriggerCancelConstruction( ModAttribute(ForgeCount, Add, -1) )
TriggerConstructed( ModAttribute(ForgeCount, Add, -1) )
ModEmpireAttribute(ForgeCount, Add, 1)
AddLaborFactor(0.25)