21 lines
455 B
Plaintext
21 lines
455 B
Plaintext
#version 120
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const int nLightCount = 2;
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//Masks: R = Glow, G = Owner Color, B = Engine Glow
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uniform sampler2D diffuse;
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varying vec2 uv;
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void main() {
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//vec3 color = gl_FrontMaterial.diffuse.rgb;
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vec3 texSamp = texture2D(diffuse, uv.xy).rgb;
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float value = max(texSamp.r, max(texSamp.g, texSamp.b));
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//Shrink value range
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value = mix(0.5, 1.0, value);
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gl_FragColor.rgb = value * vec3(0.1,0.1,1.0);
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gl_FragColor.a = 1.0;
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}
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