55 lines
1.1 KiB
ActionScript
55 lines
1.1 KiB
ActionScript
import elements.IGuiElement;
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import dialogs.IDialog;
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IDialog@[] dialogs;
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//Add and remove dialogs from the global
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//list accordingly
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void addDialog(IDialog@ dlg) {
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dlg.updatePosition();
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dialogs.insertLast(dlg);
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dlg.focus();
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}
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void closeDialog(IDialog@ dlg) {
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int ind = dialogs.find(dlg);
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if(ind >= 0)
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dialogs.removeAt(ind);
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if(!dlg.closed)
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dlg.close();
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}
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//An element can close all dialogs bound to it
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void closeDialogs(IGuiElement@ elem) {
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uint cnt = dialogs.length(), offset = 0;
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for(uint i = 0; i < cnt; ++i) {
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if(dialogs[i].bound is elem)
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++offset;
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else if(offset > 0)
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@dialogs[i - offset] = dialogs[i];
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}
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if(offset > 0)
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dialogs.resize(cnt - offset);
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}
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//Tick function checks for closed dialogs to clean
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//up every once in a while
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double timer = 0.0;
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void tick(double time) {
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if(timer >= 1.0) {
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timer = 0.0;
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uint cnt = dialogs.length(), offset = 0;
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for(uint i = 0; i < cnt; ++i) {
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if(dialogs[i].closed)
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++offset;
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else if(offset > 0)
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@dialogs[i - offset] = dialogs[i];
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}
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if(offset > 0)
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dialogs.resize(cnt - offset);
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}
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else
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timer += time;
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}
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