62 lines
1.4 KiB
Plaintext
62 lines
1.4 KiB
Plaintext
Subsystem: DroneLauncher
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Name: #S_DRONELAUNCHER
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Description: #S_DRONELAUNCHER_DESC
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BaseColor: #e6ed00
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TypeColor: #e6ed00
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Picture: SubsystemButtonArt::4
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Elevation: 2
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Tags: BaseCost, HeraldsDLC
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Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable
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Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals, MainDPS, Homing
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Range := Size + 900
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Speed := 80
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Tracking := 3
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SupplyCost := Size * 3.0
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Lifetime := 30
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DroneCount := 2.0 * floor(pow(Size, 0.33))
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Damage := (Size * 5.0) / DroneCount
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FireDelay := min(0.5, Lifetime / (DroneCount + 1))
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Assert: Size >= 1
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Message: #ERROR_TOO_SMALL
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//DPS is an estimation
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out DPS := Damage * 10 * DroneCount / Lifetime
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Hex.HP := 18 * HexSize
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Hex.Resistance := 0.2
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Hex.Mass := HexSize
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Requires:
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Command = Hexes / 2
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Module: Default
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Module: Core
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Hex.HP := Hex.HP * 3
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Hex.BuildCost := 5.0 * Hex.BuildCost
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Hex.Mass := 5.0 * Hex.Mass
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Sprite: MissileLauncher::0
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DrawMode: 1
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Hex.DamageResist := ShipSize / 64.0
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Effect: DamageResist
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Resist = Hex.DamageResist
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Effector: DroneLauncher
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Range = Range
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Damage = Damage
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Speed = Speed
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Tracking = Tracking
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SupplyCost = (SupplyCost * Lifetime) / DroneCount
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Lifetime = Lifetime
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DroneCount = DroneCount
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FireDelay = FireDelay
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