31 lines
1010 B
Plaintext
31 lines
1010 B
Plaintext
Object.Orbit : components.Orbit::Orbit {
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local:
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safe bool get_inOrbit() const;
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safe bool get_hasOrbitCenter() const;
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server:
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void orbitTick(double time);
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void orbitAround(vec3d point);
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void orbitAround(double minRadius, vec3d point);
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void orbitAround(vec3d point, double radius);
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void orbitAround(Object& around);
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void orbitAround(Object& around, double radius);
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void orbitAround(Object& around, double radius, double angle);
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void orbitAround(vec3d position, vec3d origin);
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void orbitSpin(double dayLength, bool staticPos = false);
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void orbitRadius(double newRadius);
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void setOrbitPct(double pct);
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void orbitDuration(double duration);
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void stopOrbit();
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async relocking void remakeStandardOrbit(bool orbitPlanets = true);
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void writeOrbit(Message& msg) const;
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bool writeOrbitDelta(Message& msg) const;
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Object@ getOrbitingAround();
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safe bool isOrbitingAround(Object@ around) const;
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shadow:
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void readOrbit(Message& msg);
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void readOrbitDelta(Message& msg);
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}
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