105 lines
3.3 KiB
Plaintext
105 lines
3.3 KiB
Plaintext
Empire.ObjectManager : components.ObjectManager::ObjectManager {
|
|
restricted local:
|
|
Planet@[] getPlanets();
|
|
Planet@[] getQueuedColonizations();
|
|
Asteroid@[] getAsteroids();
|
|
safe bool get_hasFlingBeacons();
|
|
Object@[] getFlingBeacons();
|
|
Object@ getFlingBeacon(vec3d position);
|
|
Object@ getClosestFlingBeacon(vec3d position);
|
|
Object@ getClosestFlingBeacon(Object& obj);
|
|
Object@[] getStargates();
|
|
Object@ getStargate(vec3d position);
|
|
Orbital@[] getOrbitals();
|
|
bool hasStargates();
|
|
Artifact@[] getArtifacts();
|
|
|
|
bool isDefending(Object@ obj);
|
|
bool get_hasDefending();
|
|
Object@[] getDefending();
|
|
|
|
double get_globalDefenseRate();
|
|
double get_globalDefenseStorage();
|
|
double get_globalDefenseStored();
|
|
|
|
safe uint get_planetCount();
|
|
Planet@ get_planetList(uint index);
|
|
|
|
bool isFlingBeacon(Object@ obj);
|
|
|
|
safe uint get_orbitalCount();
|
|
Orbital@ get_orbitals(uint index);
|
|
Orbital@ getClosestOrbital(uint type, const vec3d& position);
|
|
|
|
AutoImportDesc@[] getAutoImports();
|
|
|
|
restricted remote:
|
|
async void autoImportResourceOfClass(Object& into, uint resClsId);
|
|
async void autoImportResourceOfLevel(Object& into, uint level);
|
|
async void autoImportResourceOfType(Object& into, uint typeId);
|
|
async void autoImportToLevel(Object& into, uint level);
|
|
async void cancelAutoImportTo(Object& into);
|
|
async void cancelAutoImportTo(Object& into, uint resId);
|
|
async void cancelAutoImportClassTo(Object& into, uint clsId);
|
|
async void cancelAutoImportLevelTo(Object& into, uint level);
|
|
async void autoColonize(Object@ pl);
|
|
async void cancelColonization(Object@ pl);
|
|
async void setDefending(Object@ obj, bool value);
|
|
async void deployDefense(Object& at);
|
|
|
|
server:
|
|
async void registerColonization(Object@ from, Object@ to);
|
|
async void unregisterColonization(Object@ from, Object@ to, bool cancel = true);
|
|
|
|
async void registerPlanet(Planet@ pl);
|
|
async void unregisterPlanet(Planet@ pl);
|
|
|
|
async void registerFlingBeacon(Object@ obj);
|
|
async void unregisterFlingBeacon(Object@ obj);
|
|
|
|
async void registerStargate(Object@ obj);
|
|
async void unregisterStargate(Object@ obj);
|
|
bool isStargate(Object@ obj);
|
|
|
|
void registerOrbital(Orbital@ obj);
|
|
void unregisterOrbital(Orbital@ obj);
|
|
|
|
async void registerAsteroid(Asteroid@ asteroid);
|
|
async void unregisterAsteroid(Asteroid@ asteroid);
|
|
|
|
async void registerArtifact(Artifact@ obj);
|
|
async void unregisterArtifact(Artifact@ obj);
|
|
|
|
async void checkAutoImport(Object@ from);
|
|
async void gotImportFor(Object@ forObj, uint resId);
|
|
|
|
async void modDefenseRate(double value);
|
|
async void modDefenseStorage(double value);
|
|
async void modLocalDefense(double value);
|
|
async void generateDefense(double amount);
|
|
async void spawnDefenseAt(Object&, double defense);
|
|
|
|
uint get_autoColonizeCount();
|
|
async void bumpPlanetUpdate();
|
|
|
|
void requestTradeCivilian(Region@ toRegion);
|
|
void stopRequestTradeCivilian(Region@ toRegion);
|
|
Region@ getTradeCivilianRequest(vec3d position);
|
|
|
|
Orbital@ getOrbitalAfter(int id);
|
|
Object@ popAutoColonizeTarget();
|
|
void pushAutoColonizeTarget(Object& obj);
|
|
void registerAutoColonizer(Object& obj, int ablId);
|
|
void unregisterAutoColonizer(Object& obj, int ablId);
|
|
|
|
server:
|
|
void planetTick(double time);
|
|
|
|
void writeObjects(Message& msg, bool initial = false);
|
|
|
|
bool get_hasPlanets();
|
|
|
|
shadow:
|
|
void readObjects(Message& msg);
|
|
}
|