43e09c80eb
fixes #16
9 lines
194 B
Plaintext
9 lines
194 B
Plaintext
varying vec2 uv;
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void main() {
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float rad = length(uv - vec2(0.5));
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if(rad > 0.33)
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discard;
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gl_FragColor = vec4(gl_Color.rgb, (1.0 - max((rad - 0.28) / 0.05, 0.0)) * gl_Color.a);
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}
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