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starruler-linux/data/empire_states.txt
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2018-07-17 14:15:37 +02:00

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Empire {
ResearchGrid Research
ResourceManager Resources
ObjectManager Objects
Attributes Attributes
EmpireAI AI
EnergyManager EnergyPowers
InfluenceManager Influence
FleetManager Fleets
Notifications Notify
Traits TraitManager
RandomEvents Events
int handicap = 0
synced Namespace NS
synced Planet$ Homeworld
synced Object$ HomeObj
synced locked_int PeaceMask
synced locked_int ForcedPeaceMask
synced locked_int AllyMask
synced double TotalMilitary = 0
synced locked_int TotalPlanets = 0
synced locked_int TotalFlagshipsBuilt = 0
synced locked_int TotalFlagshipsActive = 0
synced locked_int TotalSupportsBuilt = 0
synced locked_int TotalSupportsActive = 0
synced locked_int GlobalLoyalty = 0
int Victory = 0
locked_int DiplomacyPoints = 0
int prevPoints = 0
bool GlobalCharge = false
synced int VotesWonCounter = 0
string ColonizerName
string ColonizerModel
string ColonizerMaterial
string RaceName
int mutualDefenseMask = 0
Region$ HomeSystem
int cheatLevel = 0
synced locked_double ModHP = 1
synced locked_double ModArmor = 1
synced locked_double ModShield = 1
synced locked_double ModSpeed = 1
locked_int CivilianTradeShips = 0
visible:
bool major = false
int team = -1
synced locked_int points = 0
synced int MilitaryStrength = 0
synced int PoliticalStrength = 0
synced int EmpireStrength = 0
synced bool GlobalTrade = false
synced locked_int ContactMask = 0
synced locked_int TradeMask = 0
synced Empire SubjugatedBy
synced locked_int PathId = 1
attribute double RebateInfluenceBuys = 0
attribute double ExtraInfluenceBuyCost = 0
attribute double InfluencePlacementMod = 0
attribute double FireDamageTakenFactor = 1
attribute double CaptureSupplyFactor = 1
attribute double PopulationGrowthFactor = 1
attribute double TileDevelopmentFactor = 1
attribute double BuildingConstructRate = 1
attribute double FleetEfficiencyFactor = 1
attribute double VoteStartSupport = 0
attribute double VoteCardCostMod = 0
attribute double SupportCardCostMod = 0
attribute double WelfareEfficiency = 1
attribute double FactoryLaborMod = 0
attribute double PlanetSupplyMod = 0
attribute double PopulationLevel2Mod = 0
attribute double PopulationLevel3Mod = 0
attribute double ForgeCount = 0
attribute double RevenantParts = 0
attribute double PlanetDecaySpeed = 1
attribute double OrbitalHealthMod = 1
attribute double OrbitalArmorMod = 1
attribute double EnergyGenerationFactor = 1
attribute double StaticDamageFactor = 1
attribute double ArtifactsActivated = 0
attribute double CivBldConstructionRate = 1
attribute double ImperialBldConstructionRate = 1
attribute double FreeEnergyStorage = 0
attribute double PopulationPerColonizer = 0.0625
attribute double ForbidCityConstruction = 0
attribute double ForbidColonization = 0
attribute double PopulationDecayFactor = 1
attribute double OverpopulationBenefitFactor = 1
attribute double ColonizeDevelopTiles = 1
attribute double PlanetLevelSupport = 0
attribute double ResearchUnlockSpeed = 1
attribute double ForbidSecondaryUnlock = 0
attribute double DrydockCostFactor = 1
attribute double HasPopulation = 1
attribute double ForbidTerraform = 0
attribute double HasFlux = 0
attribute double ForbidDeepSpace = 0
attribute double HyperdriveStartCostMod = 0
attribute double HyperdriveNeedCharge = 1
attribute double ColonizerSpeed = 1
attribute double RemnantsCleared = 0
attribute double RemnantPickupMult = 1
attribute double OrbitalLaborCostFactor = 1
attribute double DefenseGenerationFactor = 1
attribute double FTLCostFactor = 1
attribute double Level3Planets = 0
attribute double BuildingCostFactor = 1
attribute double ShipCostRegain = 0
attribute double HappyMultiplier = 1
attribute double FreeAttitudes = 0
attribute double AttitudeStartLevel = 0
attribute double MiningBasesBuilt = 0
attribute double PlanetConditionMultiplier = 1
attribute double GlobalPressureCap = 0
attribute double ShipDestroyBounty = 0
attribute double DestroyShipReward = 0
attribute double CaptureSupplyDifficulty = 1
attribute double CaptureTimeDifficulty = 1
attribute double InfluenceBuysCopyChance = 0
attribute double CityConstructRate = 1
attribute double ImperialBuildingsBuilt = 0
attribute double OrbitalsBuilt = 0
attribute double ResearchUnlocksDone = 0
attribute double FTLEnergySpent = 0
attribute double InfluenceCardsBought = 0
attribute double SpecialFundsFactor = 1
attribute double InfluenceBuysExtraQuality = 0
attribute double InfluenceBuysExtraUses = 0
attribute double PlanetsConquered = 0
attribute double EnemyFlagshipsDestroyed = 0
attribute double ResearchGenerationFactor = 1
attribute double Tier3PressureFactor = 1
attribute double ExperienceGainFactor = 1
attribute double OrbitalBuildCostFactor = 1
attribute double CaptureTimeFactor = 1
attribute double AttitudeProgressFactor = 1
attribute double ResearchCostFactor = 1
attribute double LaborGenerationFactor = 1
attribute double MoneyGenerationFactor = 1
attribute double ColonizerMaintFactor = 1
attribute double NoAutoColonize = 0
attribute double HasPressure = 1
}