Files
starruler-linux/scripts/shadow/objects/Freighter.as
T
2018-07-17 14:15:37 +02:00

64 lines
1.2 KiB
ActionScript

import regions.regions;
tidy class FreighterScript {
FreighterScript() {
}
void makeMesh(Freighter& obj) {
MeshDesc shipMesh;
const Shipset@ ss = obj.owner.shipset;
const ShipSkin@ skin;
if(ss !is null)
@skin = ss.getSkin(obj.skin);
if(skin !is null) {
@shipMesh.model = skin.model;
@shipMesh.material = skin.material;
}
else {
@shipMesh.model = model::Fighter;
@shipMesh.material = material::Ship10;
}
@shipMesh.iconSheet = spritesheet::HullIcons;
shipMesh.iconIndex = 0;
bindMesh(obj, shipMesh);
}
void init(Freighter& ship) {
//Create the graphics
makeMesh(ship);
}
void destroy(Freighter& ship) {
leaveRegion(ship);
}
bool onOwnerChange(Freighter& obj, Empire@ prevOwner) {
regionOwnerChange(obj, prevOwner);
return false;
}
double tick(Freighter& ship, double time) {
updateRegion(ship);
ship.moverTick(time);
return 0.2;
}
void syncInitial(Freighter& ship, Message& msg) {
msg >> ship.skin;
ship.readMover(msg);
}
void syncDetailed(Freighter& ship, Message& msg, double tDiff) {
ship.readMover(msg);
}
void syncDelta(Freighter& ship, Message& msg, double tDiff) {
if(msg.readBit())
ship.readMoverDelta(msg);
}
};