52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
Empire.InfluenceManager : components.InfluenceManager::InfluenceManager {
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restricted local:
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int get_Influence();
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double get_InfluenceIncome();
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double get_InfluencePercentage();
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double get_InfluenceEfficiency();
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double get_InfluenceCap();
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double get_InfluenceFactor();
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uint getInfluenceCardCount();
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InfluenceCard@[] getInfluenceCards();
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int getInfluenceStock();
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local:
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InfluenceCard@[] getInfluenceCard(int id);
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uint getInfluenceCardType(int id);
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int getInfluenceCardUses(int id);
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int getInfluenceCardQuality(int id);
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uint getEdictType();
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Empire@ getEdictEmpire();
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Object@ getEdictObject();
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restricted remote:
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void clearEdict();
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void conquerEdict(Empire@ onEmpire);
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server:
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void addInfluence(double amount);
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void modInfluence(int amount);
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void modInfluenceIncome(int amount);
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void modInfluenceFactor(double amount);
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void takeCardUse(int id, uint amount = 1);
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void copyCardTo(int id, Empire@ emp, int uses = 0, bool maxQuality = false, int addQuality = 0);
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void gainRandomLeverage(Empire@ towards, double qualityFactor = 1.0);
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bool gainIntelligence(Empire@ towards, uint amount = 1);
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async void gainCard(uint typeId, int uses = 1, int quality = 0);
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uint getUsesOfCardType(uint id);
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int getCostOfCard(int id);
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int reserveInfluence(double factor, double timer = -1.0);
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void removeInfluenceReservation(int id);
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void influenceTick(double time);
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bool consumeInfluence(int amount);
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void writeInfluenceManager(Message& msg, bool initial = false) const;
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shadow:
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void readInfluenceManager(Message& msg);
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}
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