13 lines
257 B
Plaintext
13 lines
257 B
Plaintext
#version 120
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varying vec2 uv;
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uniform sampler2D texture;
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varying vec3 pos, normal;
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void main() {
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vec3 n = normalize(normal);
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vec3 p = vec3(0.0,0.0,-1.0);
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float d = abs(dot(n,p));
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gl_FragColor = texture2D(texture,vec2(uv.x,d * 0.5)) * d;
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}
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