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starruler-linux/mods/r3444/data/subsystems/flagships/bombardment/CarpetBomb.txt
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2018-07-17 14:15:37 +02:00

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Subsystem: CarpetBomb
Name: Carpet Bomb
Description: A heavy, multiple warhead weapon designed to devastate a planet's surface and population.
BaseColor: #ff8931
TypeColor: #ff8931
Picture: SubsystemButtonArt::3
Elevation: 2
Tags: BaseCost, Category:Weapons
Tags: ExteriorCore, Weapon, DefaultUnlock
Hull: Flagship
Size := HexSize * Hexes
Range := Size + 200
BombardStacks := max(floor(Size * 0.015), 1)
BombardDuration := Size * 3.0 / BombardStacks
Reload := 30.0
BombardCost := Size * 200
Hex.HP := 3 * HexSize
Hex.Mass := HexSize
Hex.Resistance := 0.2
Requires:
Command = 1
Modifier: RangeFactor(factor)
Range := Range * factor
Modifier: DamageFactor(factor)
BombardDuration := BombardDuration * factor
Module: Default
Hex.BuildCost := 3 * Hex.BuildCost
Module: Core
Hex.BuildCost := 3 * Hex.BuildCost
Hex.HP := Hex.HP * 4.0
Sprite: HexagonSubsystems::8
Effector: PopulationBomb
Range = Range
Speed = 35
Duration = BombardDuration
Stacks = BombardStacks
SupplyCost = BombardCost
Reload = Reload