49 lines
1.0 KiB
Plaintext
49 lines
1.0 KiB
Plaintext
Subsystem: CarpetBomb
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Name: Carpet Bomb
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Description: A heavy, multiple warhead weapon designed to devastate a planet's surface and population.
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BaseColor: #ff8931
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TypeColor: #ff8931
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Picture: SubsystemButtonArt::3
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Elevation: 2
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Tags: BaseCost, Category:Weapons
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Tags: ExteriorCore, Weapon, DefaultUnlock
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Hull: Flagship
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Size := HexSize * Hexes
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Range := Size + 200
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BombardStacks := max(floor(Size * 0.015), 1)
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BombardDuration := Size * 3.0 / BombardStacks
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Reload := 30.0
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BombardCost := Size * 200
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Hex.HP := 3 * HexSize
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Hex.Mass := HexSize
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Hex.Resistance := 0.2
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Requires:
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Command = 1
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Modifier: RangeFactor(factor)
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Range := Range * factor
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Modifier: DamageFactor(factor)
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BombardDuration := BombardDuration * factor
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Module: Default
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Hex.BuildCost := 3 * Hex.BuildCost
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Module: Core
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Hex.BuildCost := 3 * Hex.BuildCost
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Hex.HP := Hex.HP * 4.0
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Sprite: HexagonSubsystems::8
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Effector: PopulationBomb
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Range = Range
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Speed = 35
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Duration = BombardDuration
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Stacks = BombardStacks
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SupplyCost = BombardCost
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Reload = Reload
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