Files
starruler-linux/scripts/gui/overlays/ArtifactInfoBar.as
T
2018-07-17 14:15:37 +02:00

134 lines
3.2 KiB
ActionScript

import overlays.InfoBar;
import elements.BaseGuiElement;
import elements.GuiResources;
import elements.Gui3DObject;
import elements.GuiText;
import elements.GuiButton;
import elements.GuiProgressbar;
import elements.GuiGroupDisplay;
import elements.GuiBlueprint;
import elements.GuiSkinElement;
import elements.GuiMarkupText;
import ship_groups;
import util.formatting;
import artifacts;
from obj_selection import isSelected, selectObject, clearSelection, addToSelection;
class ArtifactInfoBar : InfoBar {
Artifact@ obj;
Gui3DObject@ objView;
GuiSkinElement@ nameBox;
GuiText@ name;
GuiSkinElement@ descBox;
GuiMarkupText@ desc;
ActionBar@ actions;
ArtifactInfoBar(IGuiElement@ parent) {
super(parent);
@alignment = Alignment(Left, Bottom-228, Left+395, Bottom);
@objView = Gui3DObject(this, Alignment(
Left-1.f, Top, Right, Bottom+3.f));
objView.objectRotation = false;
objView.internalRotation = quaterniond_fromAxisAngle(vec3d(0.0, 0.0, 1.0), -0.15*pi);
@actions = ActionBar(this, vec2i(315, 172));
actions.noClip = true;
int y = 104;
@nameBox = GuiSkinElement(this, Alignment(Left+4, Top+y, Left+266, Top+y+34), SS_PlainOverlay);
@name = GuiText(nameBox, Alignment().padded(8, 0));
name.font = FT_Medium;
y += 40;
@descBox = GuiSkinElement(this, Alignment(Left+4, Top+y, Left+266, Top+y+80), SS_PlainOverlay);
@desc = GuiMarkupText(descBox, Alignment().padded(3));
updateAbsolutePosition();
}
void updateActions() {
actions.clear();
if(obj.owner is playerEmpire || obj.owner is null || !obj.owner.valid)
actions.addAbilities(obj, expanded=true);
actions.init(obj);
}
bool compatible(Object@ obj) override {
return obj.isArtifact;
}
Object@ get() override {
return obj;
}
void set(Object@ obj) override {
@this.obj = cast<Artifact>(obj);
@objView.object = obj;
updateTimer = 0.0;
updateActions();
}
bool displays(Object@ obj) override {
if(obj is this.obj)
return true;
return false;
}
bool showManage(Object@ obj) override {
return false;
}
double updateTimer = 1.0;
void update(double time) override {
updateTimer -= time;
if(updateTimer <= 0) {
updateTimer = randomd(0.1,0.9);
Empire@ owner = obj.owner;
//Update name
name.text = obj.name;
if(owner !is null)
name.color = owner.color;
auto@ type = getArtifactType(obj.ArtifactType);
if(type !is null)
desc.text = type.description;
//Update action bar
updateActions();
}
}
IGuiElement@ elementFromPosition(const vec2i& pos) override {
IGuiElement@ elem = BaseGuiElement::elementFromPosition(pos);
if(elem is this)
return null;
if(elem is objView) {
int height = AbsolutePosition.size.height;
vec2i origin(AbsolutePosition.topLeft.x, AbsolutePosition.botRight.y);
origin.y += height;
if(pos.distanceTo(origin) > height * 1.6)
return null;
}
return elem;
}
void draw() override {
if(actions.visible) {
recti pos = actions.absolutePosition;
skin.draw(SS_Panel, SF_Normal, recti(pos.topLeft - vec2i(80, 0), pos.botRight + vec2i(0, 20)));
}
InfoBar::draw();
}
};
InfoBar@ makeArtifactInfoBar(IGuiElement@ parent, Object@ obj) {
ArtifactInfoBar bar(parent);
bar.set(obj);
return bar;
}