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starruler-linux/data/shaders/source/research_beam_ps.txt
T
2018-07-17 14:15:37 +02:00

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varying vec2 uv;
uniform sampler2D texture;
void main() {
float a = pow(min(uv.y, 1.0 - uv.y), 0.3);
vec4 texCol = texture2D(texture,uv);
gl_FragColor.rgb = gl_Color.rgb * texCol.rgb;
gl_FragColor.a = a * gl_Color.a * texCol.a;
}