772 lines
28 KiB
C++
772 lines
28 KiB
C++
#include <assert.h>
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#include <string.h>
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#include "scriptdictionary.h"
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#include "scriptarray.h"
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#include "../source/as_scriptengine.h"
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#include "../source/as_scriptobject.h"
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BEGIN_AS_NAMESPACE
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using namespace std;
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bool IsHandleCompatibleWithObject(asCScriptEngine* engine, void *obj, int objTypeId, int handleTypeId)
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{
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// if equal, then it is obvious they are compatible
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if( objTypeId == handleTypeId )
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return true;
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// Get the actual data types from the type ids
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asCDataType objDt = engine->GetDataTypeFromTypeId(objTypeId);
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asCDataType hdlDt = engine->GetDataTypeFromTypeId(handleTypeId);
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// A handle to const cannot be passed to a handle that is not referencing a const object
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if( objDt.IsHandleToConst() && !hdlDt.IsHandleToConst() )
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return false;
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if( objDt.GetTypeInfo() == hdlDt.GetTypeInfo() )
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{
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// The object type is equal
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return true;
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}
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else if( objDt.IsScriptObject() && obj )
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{
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// Get the true type from the object instance
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asITypeInfo *objType = ((asCScriptObject*)obj)->GetObjectType();
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// Check if the object implements the interface, or derives from the base class
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// This will also return true, if the requested handle type is an exact match for the object type
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if( objType->Implements(hdlDt.GetTypeInfo()) ||
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objType->DerivesFrom(hdlDt.GetTypeInfo()) )
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return true;
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}
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return false;
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}
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//--------------------------------------------------------------------------
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// CScriptDictionary implementation
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CScriptDictionary::CScriptDictionary(asIScriptEngine *engine)
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{
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// We start with one reference
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refCount.set(1);
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gcFlag = false;
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// Start at the zeroth modification
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modCount = 0;
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// Keep a reference to the engine for as long as we live
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// We don't increment the reference counter, because the
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// engine will hold a pointer to the object.
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this->engine = engine;
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// Notify the garbage collector of this object
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// TODO: The type id should be cached
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engine->NotifyGarbageCollectorOfNewObject(this, engine->GetTypeInfoByName("dictionary"));
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}
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CScriptDictionary::~CScriptDictionary()
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{
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// Delete all keys and values
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DeleteAll();
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}
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void CScriptDictionary::AddRef() const
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{
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// We need to clear the GC flag
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gcFlag = false;
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refCount.atomicInc();
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}
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void CScriptDictionary::Release() const
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{
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// We need to clear the GC flag
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gcFlag = false;
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if( refCount.atomicDec() == 0 )
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delete this;
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}
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int CScriptDictionary::GetRefCount()
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{
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return refCount.get();
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}
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void CScriptDictionary::SetGCFlag()
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{
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gcFlag = true;
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}
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bool CScriptDictionary::GetGCFlag()
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{
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return gcFlag;
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}
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void CScriptDictionary::EnumReferences(asIScriptEngine *engine)
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{
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// Call the gc enum callback for each of the objects
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mapType::iterator it;
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for( it = dict.begin(); it != dict.end(); it++ )
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{
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if( it->second.typeId & asTYPEID_MASK_OBJECT )
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engine->GCEnumCallback(it->second.valueObj);
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}
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}
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void CScriptDictionary::ReleaseAllReferences(asIScriptEngine * /*engine*/)
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{
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// We're being told to release all references in
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// order to break circular references for dead objects
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DeleteAll();
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}
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CScriptDictionary &CScriptDictionary::operator =(const CScriptDictionary &other)
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{
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// Clear everything we had before
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DeleteAll();
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// Do a shallow copy of the dictionary
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mapType::const_iterator it;
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for( it = other.dict.begin(); it != other.dict.end(); it++ )
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{
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if( it->second.typeId & asTYPEID_OBJHANDLE )
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Set(it->first, (void*)&it->second.valueObj, it->second.typeId);
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else if( it->second.typeId & asTYPEID_MASK_OBJECT )
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Set(it->first, (void*)it->second.valueObj, it->second.typeId);
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else
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Set(it->first, (void*)&it->second.valueInt, it->second.typeId);
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}
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return *this;
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}
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void CScriptDictionary::Set(const string &key, void *value, int typeId)
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{
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valueStruct valStruct = {{0},0};
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valStruct.typeId = typeId;
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if( typeId & asTYPEID_OBJHANDLE )
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{
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// We're receiving a reference to the handle, so we need to dereference it
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valStruct.valueObj = *(void**)value;
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engine->AddRefScriptObject(valStruct.valueObj, engine->GetTypeInfoById(typeId));
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}
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else if( typeId & asTYPEID_MASK_OBJECT )
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{
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// Create a copy of the object
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valStruct.valueObj = engine->CreateScriptObjectCopy(value, engine->GetTypeInfoById(typeId));
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}
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else
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{
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// Copy the primitive value
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// We receive a pointer to the value.
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int size = engine->GetSizeOfPrimitiveType(typeId);
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memcpy(&valStruct.valueInt, value, size);
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}
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mapType::iterator it;
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it = dict.find(key);
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if( it != dict.end() )
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{
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FreeValue(it->second);
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// Insert the new value
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it->second = valStruct;
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}
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else
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{
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dict.insert(mapType::value_type(key, valStruct));
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++modCount;
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}
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}
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// This overloaded method is implemented so that all integer and
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// unsigned integers types will be stored in the dictionary as int64
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// through implicit conversions. This simplifies the management of the
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// numeric types when the script retrieves the stored value using a
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// different type.
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void CScriptDictionary::Set(const string &key, asINT64 &value)
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{
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Set(key, &value, asTYPEID_INT64);
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}
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// This overloaded method is implemented so that all floating point types
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// will be stored in the dictionary as double through implicit conversions.
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// This simplifies the management of the numeric types when the script
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// retrieves the stored value using a different type.
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void CScriptDictionary::Set(const string &key, double &value)
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{
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Set(key, &value, asTYPEID_DOUBLE);
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}
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// This helper function exists to assist various dictionary and iterator
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// methods that want to retrieve a value from a standard iterator
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bool CScriptDictionary::Iterator_GetValue(CScriptDictionary::mapType::const_iterator &it, void *value, int typeId) const {
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// Return the value
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if( typeId & asTYPEID_OBJHANDLE )
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{
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// A handle can be retrieved if the stored type is a handle of same or compatible type
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// or if the stored type is an object that implements the interface that the handle refer to.
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if( (it->second.typeId & asTYPEID_MASK_OBJECT) &&
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IsHandleCompatibleWithObject((asCScriptEngine*)engine, it->second.valueObj, it->second.typeId, typeId) )
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{
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engine->AddRefScriptObject(it->second.valueObj, engine->GetTypeInfoById(it->second.typeId));
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*(void**)value = it->second.valueObj;
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return true;
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}
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}
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else if( typeId & asTYPEID_MASK_OBJECT )
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{
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// Verify that the copy can be made
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bool isCompatible = false;
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if( it->second.typeId == typeId )
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isCompatible = true;
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// Copy the object into the given reference
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if( isCompatible )
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{
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engine->AssignScriptObject(value, it->second.valueObj, engine->GetTypeInfoById(typeId));
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return true;
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}
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}
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else
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{
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if( it->second.typeId == typeId )
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{
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int size = engine->GetSizeOfPrimitiveType(typeId);
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memcpy(value, &it->second.valueInt, size);
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return true;
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}
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// We know all numbers are stored as either int64 or double, since we register overloaded functions for those
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if( it->second.typeId == asTYPEID_INT64 && typeId == asTYPEID_DOUBLE )
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{
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*(double*)value = double(it->second.valueInt);
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return true;
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}
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else if( it->second.typeId == asTYPEID_DOUBLE && typeId == asTYPEID_INT64 )
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{
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*(asINT64*)value = asINT64(it->second.valueFlt);
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return true;
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}
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}
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// AngelScript has already initialized the value with a default value,
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// so we don't have to do anything if we don't find the element, or if
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// the element is incompatible with the requested type.
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return false;
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}
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// Returns true if the value was successfully retrieved
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bool CScriptDictionary::Get(const string &key, void *value, int typeId) const
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{
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mapType::const_iterator it;
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it = dict.find(key);
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if( it != dict.end() )
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{
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// This logic is already implemented in the iterator wrapper,
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// so defer to that function from here
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return Iterator_GetValue(it, value, typeId);
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}
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return false;
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}
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bool CScriptDictionary::Get(const string &key, asINT64 &value) const
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{
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return Get(key, &value, asTYPEID_INT64);
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}
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bool CScriptDictionary::Get(const string &key, double &value) const
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{
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return Get(key, &value, asTYPEID_DOUBLE);
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}
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bool CScriptDictionary::Exists(const string &key) const
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{
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mapType::const_iterator it;
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it = dict.find(key);
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if( it != dict.end() )
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return true;
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return false;
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}
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bool CScriptDictionary::IsEmpty() const
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{
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if( dict.size() == 0 )
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return true;
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return false;
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}
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asUINT CScriptDictionary::GetSize() const
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{
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return asUINT(dict.size());
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}
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void CScriptDictionary::Delete(const string &key)
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{
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mapType::iterator it;
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it = dict.find(key);
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if( it != dict.end() )
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{
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FreeValue(it->second);
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dict.erase(it);
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++modCount;
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}
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}
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void CScriptDictionary::DeleteAll()
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{
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mapType::iterator it;
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for( it = dict.begin(); it != dict.end(); it++ )
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FreeValue(it->second);
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dict.clear();
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}
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void CScriptDictionary::DeleteNulls()
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{
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mapType::iterator it;
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for( it = dict.begin(); it != dict.end(); it++ )
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{
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if( it->second.typeId & asTYPEID_OBJHANDLE )
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if( it->second.valueObj == 0 )
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it = dict.erase(it);
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}
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++modCount;
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}
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void CScriptDictionary::FreeValue(valueStruct &value)
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{
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// If it is a handle or a ref counted object, call release
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if( value.typeId & asTYPEID_MASK_OBJECT )
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{
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// Let the engine release the object
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engine->ReleaseScriptObject(value.valueObj, engine->GetTypeInfoById(value.typeId));
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value.valueObj = 0;
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value.typeId = 0;
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}
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// For primitives, there's nothing to do
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}
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CScriptArray* CScriptDictionary::GetKeys() const
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{
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// TODO: optimize: The string array type should only be determined once.
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// It should be recomputed when registering the dictionary class.
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// Only problem is if multiple engines are used, as they may not
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// share the same type id. Alternatively it can be stored in the
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// user data for the dictionary type.
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int stringArrayType = engine->GetTypeIdByDecl("array<string>");
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asITypeInfo *ot = engine->GetTypeInfoById(stringArrayType);
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// Create the array object
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CScriptArray *array = new CScriptArray(dict.size(), ot);
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long current = -1;
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mapType::const_iterator it;
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for( it = dict.begin(); it != dict.end(); it++ )
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{
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current++;
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*(string*)array->At(current) = it->first;
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}
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return array;
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}
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CScriptDictionary::Iterator CScriptDictionary::GetIterator() const {
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return Iterator(this);
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}
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void CScriptDictionary::Delete(CScriptDictionary::Iterator& it) {
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if( it.container != this ) {
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asIScriptContext *ctx = asGetActiveContext();
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if( ctx )
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ctx->SetException("Mismatched script container and iterator.");
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return;
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}
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if( it.it == dict.end() ) {
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asIScriptContext *ctx = asGetActiveContext();
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if( ctx )
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ctx->SetException("Deleting invalid iterator.");
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return;
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}
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it.it = dict.erase(it.it);
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it.first = true;
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++modCount;
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it.modCount = modCount;
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}
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//--------------------------------------------------------------------------
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// Iterator implementation
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static const std::string errorString = "(error)";
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CScriptDictionary::Iterator::Iterator() {
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container = 0;
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}
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CScriptDictionary::Iterator::Iterator(const CScriptDictionary *container) {
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this->container = container;
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// Start the iteration
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it = container->dict.begin();
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first = true;
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// Track the modification count of the dictionary
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// so we can safely fail when the dictionary is altered
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modCount = container->modCount;
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// Keep a reference to the dictionary so it doesn't
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// get destroyed from under us
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container->AddRef();
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}
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CScriptDictionary::Iterator::~Iterator() {
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// Release dictionary reference
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if(container)
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container->Release();
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}
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static void DefaultConstructIterator(void *memory) {
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new(memory) CScriptDictionary::Iterator();
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}
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static void ConstructIterator(void *memory, const CScriptDictionary *container) {
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new(memory) CScriptDictionary::Iterator(container);
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}
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static void DestructIterator(CScriptDictionary::Iterator &it) {
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it.~Iterator();
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}
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const std::string &CScriptDictionary::Iterator::GetKey() {
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if( !container || modCount != container->modCount || it == container->dict.end() ) {
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asIScriptContext *ctx = asGetActiveContext();
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if( ctx )
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ctx->SetException("Iterator not valid or dictionary changed.");
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return errorString;
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}
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return it->first;
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}
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bool CScriptDictionary::Iterator::Iterate(void *value, int typeId) {
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return Iterate(0, value, typeId);
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}
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bool CScriptDictionary::Iterator::Iterate(string* key, void *value, int typeId) {
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if( !container ) {
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asIScriptContext *ctx = asGetActiveContext();
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if( ctx )
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ctx->SetException("Iterating on invalid iterator.");
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return false;
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}
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if( modCount != container->modCount ) {
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asIScriptContext *ctx = asGetActiveContext();
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if( ctx )
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ctx->SetException("Dictionary changed during iteration.");
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return false;
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}
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if( it == container->dict.end() )
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return false;
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if( first )
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first = false;
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else
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++it;
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if( it == container->dict.end() )
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return false;
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if( key )
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*key = it->first;
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if( container->Iterator_GetValue(it, value, typeId) )
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{
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return true;
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}
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else
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{
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// The caller can check IsValid to see if the iteration can still
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// continue because the type was wrong, or whether it has really ended
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return false;
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}
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}
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bool CScriptDictionary::Iterator::IsValid() {
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return container && modCount == container->modCount && it != container->dict.end();
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}
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CScriptDictionary::Iterator &CScriptDictionary::Iterator::operator =(const CScriptDictionary::Iterator &other) {
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if(other.container)
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other.container->AddRef();
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if(container)
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container->Release();
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modCount = other.modCount;
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container = other.container;
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it = other.it;
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first = other.first;
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return *this;
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}
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//--------------------------------------------------------------------------
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// Generic wrappers
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void ScriptDictionaryFactory_Generic(asIScriptGeneric *gen)
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{
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*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = new CScriptDictionary(gen->GetEngine());
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}
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void ScriptDictionaryAddRef_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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dict->AddRef();
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}
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void ScriptDictionaryRelease_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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dict->Release();
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}
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void ScriptDictionaryAssign_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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CScriptDictionary *other = *(CScriptDictionary**)gen->GetAddressOfArg(0);
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*dict = *other;
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*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = dict;
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}
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void ScriptDictionarySet_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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string *key = *(string**)gen->GetAddressOfArg(0);
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void *ref = *(void**)gen->GetAddressOfArg(1);
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int typeId = gen->GetArgTypeId(1);
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dict->Set(*key, ref, typeId);
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}
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void ScriptDictionarySetInt_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
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string *key = *(string**)gen->GetAddressOfArg(0);
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void *ref = *(void**)gen->GetAddressOfArg(1);
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dict->Set(*key, *(asINT64*)ref);
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}
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void ScriptDictionarySetFlt_Generic(asIScriptGeneric *gen)
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{
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CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
|
|
string *key = *(string**)gen->GetAddressOfArg(0);
|
|
void *ref = *(void**)gen->GetAddressOfArg(1);
|
|
dict->Set(*key, *(double*)ref);
|
|
}
|
|
|
|
void ScriptDictionaryGet_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
|
|
string *key = *(string**)gen->GetAddressOfArg(0);
|
|
void *ref = *(void**)gen->GetAddressOfArg(1);
|
|
int typeId = gen->GetArgTypeId(1);
|
|
*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, ref, typeId);
|
|
}
|
|
|
|
void ScriptDictionaryGetInt_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
|
|
string *key = *(string**)gen->GetAddressOfArg(0);
|
|
void *ref = *(void**)gen->GetAddressOfArg(1);
|
|
*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, *(asINT64*)ref);
|
|
}
|
|
|
|
void ScriptDictionaryGetFlt_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
|
|
string *key = *(string**)gen->GetAddressOfArg(0);
|
|
void *ref = *(void**)gen->GetAddressOfArg(1);
|
|
*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, *(double*)ref);
|
|
}
|
|
|
|
void ScriptDictionaryExists_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
|
|
string *key = *(string**)gen->GetAddressOfArg(0);
|
|
bool ret = dict->Exists(*key);
|
|
*(bool*)gen->GetAddressOfReturnLocation() = ret;
|
|
}
|
|
|
|
void ScriptDictionaryDelete_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
|
|
string *key = *(string**)gen->GetAddressOfArg(0);
|
|
dict->Delete(*key);
|
|
}
|
|
|
|
void ScriptDictionaryDeleteAll_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
|
|
dict->DeleteAll();
|
|
}
|
|
|
|
static void ScriptDictionaryGetRefCount_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
|
|
*(int*)gen->GetAddressOfReturnLocation() = self->GetRefCount();
|
|
}
|
|
|
|
static void ScriptDictionarySetGCFlag_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
|
|
self->SetGCFlag();
|
|
}
|
|
|
|
static void ScriptDictionaryGetGCFlag_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
|
|
*(bool*)gen->GetAddressOfReturnLocation() = self->GetGCFlag();
|
|
}
|
|
|
|
static void ScriptDictionaryEnumReferences_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
|
|
asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
|
|
self->EnumReferences(engine);
|
|
}
|
|
|
|
static void ScriptDictionaryReleaseAllReferences_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
|
|
asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
|
|
self->ReleaseAllReferences(engine);
|
|
}
|
|
|
|
static void CScriptDictionaryGetKeys_Generic(asIScriptGeneric *gen)
|
|
{
|
|
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
|
|
*(CScriptArray**)gen->GetAddressOfReturnLocation() = self->GetKeys();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Register the type
|
|
|
|
void RegisterScriptDictionary(asIScriptEngine *engine)
|
|
{
|
|
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
|
|
RegisterScriptDictionary_Generic(engine);
|
|
else
|
|
RegisterScriptDictionary_Native(engine);
|
|
}
|
|
|
|
void RegisterScriptDictionary_Native(asIScriptEngine *engine)
|
|
{
|
|
int r;
|
|
|
|
//Register iterator type so we can use it later
|
|
r = engine->RegisterObjectType("dictionary_iterator", sizeof(CScriptDictionary::Iterator), asOBJ_VALUE | asOBJ_APP_CLASS_CDA); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectType("dictionary", sizeof(CScriptDictionary), asOBJ_REF | asOBJ_GC); assert( r >= 0 );
|
|
// Use the generic interface to construct the object since we need the engine pointer, we could also have retrieved the engine pointer from the active context
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_FACTORY, "dictionary@ f()", asFUNCTION(ScriptDictionaryFactory_Generic), asCALL_GENERIC); assert( r>= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptDictionary,AddRef), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptDictionary,Release), asCALL_THISCALL); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "dictionary &opAssign(const dictionary &in)", asMETHODPR(CScriptDictionary, operator=, (const CScriptDictionary &), CScriptDictionary&), asCALL_THISCALL); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const ?&in)", asMETHODPR(CScriptDictionary,Set,(const string&,void*,int),void), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, ?&out) const", asMETHODPR(CScriptDictionary,Get,(const string&,void*,int) const,bool), asCALL_THISCALL); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, int64&in)", asMETHODPR(CScriptDictionary,Set,(const string&,asINT64&),void), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, int64&out) const", asMETHODPR(CScriptDictionary,Get,(const string&,asINT64&) const,bool), asCALL_THISCALL); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, double&in)", asMETHODPR(CScriptDictionary,Set,(const string&,double&),void), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, double&out) const", asMETHODPR(CScriptDictionary,Get,(const string&,double&) const,bool), asCALL_THISCALL); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "bool exists(const string &in) const", asMETHOD(CScriptDictionary,Exists), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "bool isEmpty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "uint getSize() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "void delete(const string &in)", asMETHODPR(CScriptDictionary, Delete, (const string&), void), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "void delete(dictionary_iterator&)", asMETHODPR(CScriptDictionary, Delete, (CScriptDictionary::Iterator&), void), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "void deleteAll()", asMETHOD(CScriptDictionary,DeleteAll), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "void deleteNulls()", asMETHOD(CScriptDictionary,DeleteNulls), asCALL_THISCALL); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "dictionary_iterator iterator()", asMETHOD(CScriptDictionary,GetIterator), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "array<string> @getKeys() const", asMETHOD(CScriptDictionary,GetKeys), asCALL_THISCALL); assert( r >= 0 );
|
|
|
|
// Register GC behaviours
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptDictionary,GetRefCount), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptDictionary,SetGCFlag), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptDictionary,GetGCFlag), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptDictionary,EnumReferences), asCALL_THISCALL); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptDictionary,ReleaseAllReferences), asCALL_THISCALL); assert( r >= 0 );
|
|
|
|
#if AS_USE_STLNAMES == 1
|
|
// Same as isEmpty
|
|
r = engine->RegisterObjectMethod("dictionary", "bool empty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
|
|
// Same as getSize
|
|
r = engine->RegisterObjectMethod("dictionary", "uint size() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); assert( r >= 0 );
|
|
// Same as delete
|
|
r = engine->RegisterObjectMethod("dictionary", "void erase(const string &in)", asMETHOD(CScriptDictionary,Delete), asCALL_THISCALL); assert( r >= 0 );
|
|
// Same as deleteAll
|
|
r = engine->RegisterObjectMethod("dictionary", "void clear()", asMETHOD(CScriptDictionary,DeleteAll), asCALL_THISCALL); assert( r >= 0 );
|
|
#endif
|
|
|
|
// Register iterator methods
|
|
r = engine->RegisterObjectBehaviour("dictionary_iterator", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(DefaultConstructIterator), asCALL_CDECL_OBJFIRST); assert( r>= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary_iterator", asBEHAVE_CONSTRUCT, "void f(const dictionary &in)", asFUNCTION(ConstructIterator), asCALL_CDECL_OBJFIRST); assert( r>= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary_iterator", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructIterator), asCALL_CDECL_OBJFIRST); assert( r>= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary_iterator", "const string& get_key()", asMETHOD(CScriptDictionary::Iterator, GetKey), asCALL_THISCALL); assert( r>= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary_iterator", "bool iterate(?&out)", asMETHODPR(CScriptDictionary::Iterator, Iterate, (void*,int), bool), asCALL_THISCALL); assert( r>= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary_iterator", "bool iterate(string &out, ?&out)", asMETHODPR(CScriptDictionary::Iterator, Iterate, (string*,void*,int), bool), asCALL_THISCALL); assert( r>= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary_iterator", "bool get_valid()", asMETHOD(CScriptDictionary::Iterator, IsValid), asCALL_THISCALL); assert( r>= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary_iterator", "dictionary_iterator& opAssign(const dictionary_iterator &in)", asMETHOD(CScriptDictionary::Iterator, operator=), asCALL_THISCALL); assert( r>= 0 );
|
|
}
|
|
|
|
void RegisterScriptDictionary_Generic(asIScriptEngine *engine)
|
|
{
|
|
int r;
|
|
|
|
r = engine->RegisterObjectType("dictionary", sizeof(CScriptDictionary), asOBJ_REF | asOBJ_GC); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_FACTORY, "dictionary@ f()", asFUNCTION(ScriptDictionaryFactory_Generic), asCALL_GENERIC); assert( r>= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptDictionaryAddRef_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptDictionaryRelease_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "dictionary &opAssign(const dictionary &in)", asFUNCTION(ScriptDictionaryAssign_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, ?&in)", asFUNCTION(ScriptDictionarySet_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, ?&out) const", asFUNCTION(ScriptDictionaryGet_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, int64&in)", asFUNCTION(ScriptDictionarySetInt_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, int64&out) const", asFUNCTION(ScriptDictionaryGetInt_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, double&in)", asFUNCTION(ScriptDictionarySetFlt_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, double&out) const", asFUNCTION(ScriptDictionaryGetFlt_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "bool exists(const string &in) const", asFUNCTION(ScriptDictionaryExists_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "void delete(const string &in)", asFUNCTION(ScriptDictionaryDelete_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectMethod("dictionary", "void deleteAll()", asFUNCTION(ScriptDictionaryDeleteAll_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
|
|
r = engine->RegisterObjectMethod("dictionary", "array<string> @getKeys() const", asFUNCTION(CScriptDictionaryGetKeys_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
|
|
// Register GC behaviours
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptDictionaryGetRefCount_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptDictionarySetGCFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptDictionaryGetGCFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptDictionaryEnumReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptDictionaryReleaseAllReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
|
|
}
|
|
|
|
END_AS_NAMESPACE
|
|
|
|
|