Files
starruler-linux/source/as_addons/source/scriptdictionary.cpp
T
2018-07-17 14:15:37 +02:00

772 lines
28 KiB
C++

#include <assert.h>
#include <string.h>
#include "scriptdictionary.h"
#include "scriptarray.h"
#include "../source/as_scriptengine.h"
#include "../source/as_scriptobject.h"
BEGIN_AS_NAMESPACE
using namespace std;
bool IsHandleCompatibleWithObject(asCScriptEngine* engine, void *obj, int objTypeId, int handleTypeId)
{
// if equal, then it is obvious they are compatible
if( objTypeId == handleTypeId )
return true;
// Get the actual data types from the type ids
asCDataType objDt = engine->GetDataTypeFromTypeId(objTypeId);
asCDataType hdlDt = engine->GetDataTypeFromTypeId(handleTypeId);
// A handle to const cannot be passed to a handle that is not referencing a const object
if( objDt.IsHandleToConst() && !hdlDt.IsHandleToConst() )
return false;
if( objDt.GetTypeInfo() == hdlDt.GetTypeInfo() )
{
// The object type is equal
return true;
}
else if( objDt.IsScriptObject() && obj )
{
// Get the true type from the object instance
asITypeInfo *objType = ((asCScriptObject*)obj)->GetObjectType();
// Check if the object implements the interface, or derives from the base class
// This will also return true, if the requested handle type is an exact match for the object type
if( objType->Implements(hdlDt.GetTypeInfo()) ||
objType->DerivesFrom(hdlDt.GetTypeInfo()) )
return true;
}
return false;
}
//--------------------------------------------------------------------------
// CScriptDictionary implementation
CScriptDictionary::CScriptDictionary(asIScriptEngine *engine)
{
// We start with one reference
refCount.set(1);
gcFlag = false;
// Start at the zeroth modification
modCount = 0;
// Keep a reference to the engine for as long as we live
// We don't increment the reference counter, because the
// engine will hold a pointer to the object.
this->engine = engine;
// Notify the garbage collector of this object
// TODO: The type id should be cached
engine->NotifyGarbageCollectorOfNewObject(this, engine->GetTypeInfoByName("dictionary"));
}
CScriptDictionary::~CScriptDictionary()
{
// Delete all keys and values
DeleteAll();
}
void CScriptDictionary::AddRef() const
{
// We need to clear the GC flag
gcFlag = false;
refCount.atomicInc();
}
void CScriptDictionary::Release() const
{
// We need to clear the GC flag
gcFlag = false;
if( refCount.atomicDec() == 0 )
delete this;
}
int CScriptDictionary::GetRefCount()
{
return refCount.get();
}
void CScriptDictionary::SetGCFlag()
{
gcFlag = true;
}
bool CScriptDictionary::GetGCFlag()
{
return gcFlag;
}
void CScriptDictionary::EnumReferences(asIScriptEngine *engine)
{
// Call the gc enum callback for each of the objects
mapType::iterator it;
for( it = dict.begin(); it != dict.end(); it++ )
{
if( it->second.typeId & asTYPEID_MASK_OBJECT )
engine->GCEnumCallback(it->second.valueObj);
}
}
void CScriptDictionary::ReleaseAllReferences(asIScriptEngine * /*engine*/)
{
// We're being told to release all references in
// order to break circular references for dead objects
DeleteAll();
}
CScriptDictionary &CScriptDictionary::operator =(const CScriptDictionary &other)
{
// Clear everything we had before
DeleteAll();
// Do a shallow copy of the dictionary
mapType::const_iterator it;
for( it = other.dict.begin(); it != other.dict.end(); it++ )
{
if( it->second.typeId & asTYPEID_OBJHANDLE )
Set(it->first, (void*)&it->second.valueObj, it->second.typeId);
else if( it->second.typeId & asTYPEID_MASK_OBJECT )
Set(it->first, (void*)it->second.valueObj, it->second.typeId);
else
Set(it->first, (void*)&it->second.valueInt, it->second.typeId);
}
return *this;
}
void CScriptDictionary::Set(const string &key, void *value, int typeId)
{
valueStruct valStruct = {{0},0};
valStruct.typeId = typeId;
if( typeId & asTYPEID_OBJHANDLE )
{
// We're receiving a reference to the handle, so we need to dereference it
valStruct.valueObj = *(void**)value;
engine->AddRefScriptObject(valStruct.valueObj, engine->GetTypeInfoById(typeId));
}
else if( typeId & asTYPEID_MASK_OBJECT )
{
// Create a copy of the object
valStruct.valueObj = engine->CreateScriptObjectCopy(value, engine->GetTypeInfoById(typeId));
}
else
{
// Copy the primitive value
// We receive a pointer to the value.
int size = engine->GetSizeOfPrimitiveType(typeId);
memcpy(&valStruct.valueInt, value, size);
}
mapType::iterator it;
it = dict.find(key);
if( it != dict.end() )
{
FreeValue(it->second);
// Insert the new value
it->second = valStruct;
}
else
{
dict.insert(mapType::value_type(key, valStruct));
++modCount;
}
}
// This overloaded method is implemented so that all integer and
// unsigned integers types will be stored in the dictionary as int64
// through implicit conversions. This simplifies the management of the
// numeric types when the script retrieves the stored value using a
// different type.
void CScriptDictionary::Set(const string &key, asINT64 &value)
{
Set(key, &value, asTYPEID_INT64);
}
// This overloaded method is implemented so that all floating point types
// will be stored in the dictionary as double through implicit conversions.
// This simplifies the management of the numeric types when the script
// retrieves the stored value using a different type.
void CScriptDictionary::Set(const string &key, double &value)
{
Set(key, &value, asTYPEID_DOUBLE);
}
// This helper function exists to assist various dictionary and iterator
// methods that want to retrieve a value from a standard iterator
bool CScriptDictionary::Iterator_GetValue(CScriptDictionary::mapType::const_iterator &it, void *value, int typeId) const {
// Return the value
if( typeId & asTYPEID_OBJHANDLE )
{
// A handle can be retrieved if the stored type is a handle of same or compatible type
// or if the stored type is an object that implements the interface that the handle refer to.
if( (it->second.typeId & asTYPEID_MASK_OBJECT) &&
IsHandleCompatibleWithObject((asCScriptEngine*)engine, it->second.valueObj, it->second.typeId, typeId) )
{
engine->AddRefScriptObject(it->second.valueObj, engine->GetTypeInfoById(it->second.typeId));
*(void**)value = it->second.valueObj;
return true;
}
}
else if( typeId & asTYPEID_MASK_OBJECT )
{
// Verify that the copy can be made
bool isCompatible = false;
if( it->second.typeId == typeId )
isCompatible = true;
// Copy the object into the given reference
if( isCompatible )
{
engine->AssignScriptObject(value, it->second.valueObj, engine->GetTypeInfoById(typeId));
return true;
}
}
else
{
if( it->second.typeId == typeId )
{
int size = engine->GetSizeOfPrimitiveType(typeId);
memcpy(value, &it->second.valueInt, size);
return true;
}
// We know all numbers are stored as either int64 or double, since we register overloaded functions for those
if( it->second.typeId == asTYPEID_INT64 && typeId == asTYPEID_DOUBLE )
{
*(double*)value = double(it->second.valueInt);
return true;
}
else if( it->second.typeId == asTYPEID_DOUBLE && typeId == asTYPEID_INT64 )
{
*(asINT64*)value = asINT64(it->second.valueFlt);
return true;
}
}
// AngelScript has already initialized the value with a default value,
// so we don't have to do anything if we don't find the element, or if
// the element is incompatible with the requested type.
return false;
}
// Returns true if the value was successfully retrieved
bool CScriptDictionary::Get(const string &key, void *value, int typeId) const
{
mapType::const_iterator it;
it = dict.find(key);
if( it != dict.end() )
{
// This logic is already implemented in the iterator wrapper,
// so defer to that function from here
return Iterator_GetValue(it, value, typeId);
}
return false;
}
bool CScriptDictionary::Get(const string &key, asINT64 &value) const
{
return Get(key, &value, asTYPEID_INT64);
}
bool CScriptDictionary::Get(const string &key, double &value) const
{
return Get(key, &value, asTYPEID_DOUBLE);
}
bool CScriptDictionary::Exists(const string &key) const
{
mapType::const_iterator it;
it = dict.find(key);
if( it != dict.end() )
return true;
return false;
}
bool CScriptDictionary::IsEmpty() const
{
if( dict.size() == 0 )
return true;
return false;
}
asUINT CScriptDictionary::GetSize() const
{
return asUINT(dict.size());
}
void CScriptDictionary::Delete(const string &key)
{
mapType::iterator it;
it = dict.find(key);
if( it != dict.end() )
{
FreeValue(it->second);
dict.erase(it);
++modCount;
}
}
void CScriptDictionary::DeleteAll()
{
mapType::iterator it;
for( it = dict.begin(); it != dict.end(); it++ )
FreeValue(it->second);
dict.clear();
}
void CScriptDictionary::DeleteNulls()
{
mapType::iterator it;
for( it = dict.begin(); it != dict.end(); it++ )
{
if( it->second.typeId & asTYPEID_OBJHANDLE )
if( it->second.valueObj == 0 )
it = dict.erase(it);
}
++modCount;
}
void CScriptDictionary::FreeValue(valueStruct &value)
{
// If it is a handle or a ref counted object, call release
if( value.typeId & asTYPEID_MASK_OBJECT )
{
// Let the engine release the object
engine->ReleaseScriptObject(value.valueObj, engine->GetTypeInfoById(value.typeId));
value.valueObj = 0;
value.typeId = 0;
}
// For primitives, there's nothing to do
}
CScriptArray* CScriptDictionary::GetKeys() const
{
// TODO: optimize: The string array type should only be determined once.
// It should be recomputed when registering the dictionary class.
// Only problem is if multiple engines are used, as they may not
// share the same type id. Alternatively it can be stored in the
// user data for the dictionary type.
int stringArrayType = engine->GetTypeIdByDecl("array<string>");
asITypeInfo *ot = engine->GetTypeInfoById(stringArrayType);
// Create the array object
CScriptArray *array = new CScriptArray(dict.size(), ot);
long current = -1;
mapType::const_iterator it;
for( it = dict.begin(); it != dict.end(); it++ )
{
current++;
*(string*)array->At(current) = it->first;
}
return array;
}
CScriptDictionary::Iterator CScriptDictionary::GetIterator() const {
return Iterator(this);
}
void CScriptDictionary::Delete(CScriptDictionary::Iterator& it) {
if( it.container != this ) {
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Mismatched script container and iterator.");
return;
}
if( it.it == dict.end() ) {
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Deleting invalid iterator.");
return;
}
it.it = dict.erase(it.it);
it.first = true;
++modCount;
it.modCount = modCount;
}
//--------------------------------------------------------------------------
// Iterator implementation
static const std::string errorString = "(error)";
CScriptDictionary::Iterator::Iterator() {
container = 0;
}
CScriptDictionary::Iterator::Iterator(const CScriptDictionary *container) {
this->container = container;
// Start the iteration
it = container->dict.begin();
first = true;
// Track the modification count of the dictionary
// so we can safely fail when the dictionary is altered
modCount = container->modCount;
// Keep a reference to the dictionary so it doesn't
// get destroyed from under us
container->AddRef();
}
CScriptDictionary::Iterator::~Iterator() {
// Release dictionary reference
if(container)
container->Release();
}
static void DefaultConstructIterator(void *memory) {
new(memory) CScriptDictionary::Iterator();
}
static void ConstructIterator(void *memory, const CScriptDictionary *container) {
new(memory) CScriptDictionary::Iterator(container);
}
static void DestructIterator(CScriptDictionary::Iterator &it) {
it.~Iterator();
}
const std::string &CScriptDictionary::Iterator::GetKey() {
if( !container || modCount != container->modCount || it == container->dict.end() ) {
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Iterator not valid or dictionary changed.");
return errorString;
}
return it->first;
}
bool CScriptDictionary::Iterator::Iterate(void *value, int typeId) {
return Iterate(0, value, typeId);
}
bool CScriptDictionary::Iterator::Iterate(string* key, void *value, int typeId) {
if( !container ) {
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Iterating on invalid iterator.");
return false;
}
if( modCount != container->modCount ) {
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Dictionary changed during iteration.");
return false;
}
if( it == container->dict.end() )
return false;
if( first )
first = false;
else
++it;
if( it == container->dict.end() )
return false;
if( key )
*key = it->first;
if( container->Iterator_GetValue(it, value, typeId) )
{
return true;
}
else
{
// The caller can check IsValid to see if the iteration can still
// continue because the type was wrong, or whether it has really ended
return false;
}
}
bool CScriptDictionary::Iterator::IsValid() {
return container && modCount == container->modCount && it != container->dict.end();
}
CScriptDictionary::Iterator &CScriptDictionary::Iterator::operator =(const CScriptDictionary::Iterator &other) {
if(other.container)
other.container->AddRef();
if(container)
container->Release();
modCount = other.modCount;
container = other.container;
it = other.it;
first = other.first;
return *this;
}
//--------------------------------------------------------------------------
// Generic wrappers
void ScriptDictionaryFactory_Generic(asIScriptGeneric *gen)
{
*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = new CScriptDictionary(gen->GetEngine());
}
void ScriptDictionaryAddRef_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dict->AddRef();
}
void ScriptDictionaryRelease_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dict->Release();
}
void ScriptDictionaryAssign_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
CScriptDictionary *other = *(CScriptDictionary**)gen->GetAddressOfArg(0);
*dict = *other;
*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = dict;
}
void ScriptDictionarySet_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
string *key = *(string**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
int typeId = gen->GetArgTypeId(1);
dict->Set(*key, ref, typeId);
}
void ScriptDictionarySetInt_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
string *key = *(string**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
dict->Set(*key, *(asINT64*)ref);
}
void ScriptDictionarySetFlt_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
string *key = *(string**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
dict->Set(*key, *(double*)ref);
}
void ScriptDictionaryGet_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
string *key = *(string**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
int typeId = gen->GetArgTypeId(1);
*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, ref, typeId);
}
void ScriptDictionaryGetInt_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
string *key = *(string**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, *(asINT64*)ref);
}
void ScriptDictionaryGetFlt_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
string *key = *(string**)gen->GetAddressOfArg(0);
void *ref = *(void**)gen->GetAddressOfArg(1);
*(bool*)gen->GetAddressOfReturnLocation() = dict->Get(*key, *(double*)ref);
}
void ScriptDictionaryExists_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
string *key = *(string**)gen->GetAddressOfArg(0);
bool ret = dict->Exists(*key);
*(bool*)gen->GetAddressOfReturnLocation() = ret;
}
void ScriptDictionaryDelete_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
string *key = *(string**)gen->GetAddressOfArg(0);
dict->Delete(*key);
}
void ScriptDictionaryDeleteAll_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *dict = (CScriptDictionary*)gen->GetObject();
dict->DeleteAll();
}
static void ScriptDictionaryGetRefCount_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
*(int*)gen->GetAddressOfReturnLocation() = self->GetRefCount();
}
static void ScriptDictionarySetGCFlag_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
self->SetGCFlag();
}
static void ScriptDictionaryGetGCFlag_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
*(bool*)gen->GetAddressOfReturnLocation() = self->GetGCFlag();
}
static void ScriptDictionaryEnumReferences_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
self->EnumReferences(engine);
}
static void ScriptDictionaryReleaseAllReferences_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
self->ReleaseAllReferences(engine);
}
static void CScriptDictionaryGetKeys_Generic(asIScriptGeneric *gen)
{
CScriptDictionary *self = (CScriptDictionary*)gen->GetObject();
*(CScriptArray**)gen->GetAddressOfReturnLocation() = self->GetKeys();
}
//--------------------------------------------------------------------------
// Register the type
void RegisterScriptDictionary(asIScriptEngine *engine)
{
if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
RegisterScriptDictionary_Generic(engine);
else
RegisterScriptDictionary_Native(engine);
}
void RegisterScriptDictionary_Native(asIScriptEngine *engine)
{
int r;
//Register iterator type so we can use it later
r = engine->RegisterObjectType("dictionary_iterator", sizeof(CScriptDictionary::Iterator), asOBJ_VALUE | asOBJ_APP_CLASS_CDA); assert( r >= 0 );
r = engine->RegisterObjectType("dictionary", sizeof(CScriptDictionary), asOBJ_REF | asOBJ_GC); assert( r >= 0 );
// Use the generic interface to construct the object since we need the engine pointer, we could also have retrieved the engine pointer from the active context
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_FACTORY, "dictionary@ f()", asFUNCTION(ScriptDictionaryFactory_Generic), asCALL_GENERIC); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptDictionary,AddRef), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptDictionary,Release), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "dictionary &opAssign(const dictionary &in)", asMETHODPR(CScriptDictionary, operator=, (const CScriptDictionary &), CScriptDictionary&), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const ?&in)", asMETHODPR(CScriptDictionary,Set,(const string&,void*,int),void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, ?&out) const", asMETHODPR(CScriptDictionary,Get,(const string&,void*,int) const,bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, int64&in)", asMETHODPR(CScriptDictionary,Set,(const string&,asINT64&),void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, int64&out) const", asMETHODPR(CScriptDictionary,Get,(const string&,asINT64&) const,bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, double&in)", asMETHODPR(CScriptDictionary,Set,(const string&,double&),void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, double&out) const", asMETHODPR(CScriptDictionary,Get,(const string&,double&) const,bool), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool exists(const string &in) const", asMETHOD(CScriptDictionary,Exists), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool isEmpty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "uint getSize() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void delete(const string &in)", asMETHODPR(CScriptDictionary, Delete, (const string&), void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void delete(dictionary_iterator&)", asMETHODPR(CScriptDictionary, Delete, (CScriptDictionary::Iterator&), void), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void deleteAll()", asMETHOD(CScriptDictionary,DeleteAll), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void deleteNulls()", asMETHOD(CScriptDictionary,DeleteNulls), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "dictionary_iterator iterator()", asMETHOD(CScriptDictionary,GetIterator), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "array<string> @getKeys() const", asMETHOD(CScriptDictionary,GetKeys), asCALL_THISCALL); assert( r >= 0 );
// Register GC behaviours
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptDictionary,GetRefCount), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptDictionary,SetGCFlag), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptDictionary,GetGCFlag), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptDictionary,EnumReferences), asCALL_THISCALL); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptDictionary,ReleaseAllReferences), asCALL_THISCALL); assert( r >= 0 );
#if AS_USE_STLNAMES == 1
// Same as isEmpty
r = engine->RegisterObjectMethod("dictionary", "bool empty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
// Same as getSize
r = engine->RegisterObjectMethod("dictionary", "uint size() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); assert( r >= 0 );
// Same as delete
r = engine->RegisterObjectMethod("dictionary", "void erase(const string &in)", asMETHOD(CScriptDictionary,Delete), asCALL_THISCALL); assert( r >= 0 );
// Same as deleteAll
r = engine->RegisterObjectMethod("dictionary", "void clear()", asMETHOD(CScriptDictionary,DeleteAll), asCALL_THISCALL); assert( r >= 0 );
#endif
// Register iterator methods
r = engine->RegisterObjectBehaviour("dictionary_iterator", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(DefaultConstructIterator), asCALL_CDECL_OBJFIRST); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("dictionary_iterator", asBEHAVE_CONSTRUCT, "void f(const dictionary &in)", asFUNCTION(ConstructIterator), asCALL_CDECL_OBJFIRST); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("dictionary_iterator", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructIterator), asCALL_CDECL_OBJFIRST); assert( r>= 0 );
r = engine->RegisterObjectMethod("dictionary_iterator", "const string& get_key()", asMETHOD(CScriptDictionary::Iterator, GetKey), asCALL_THISCALL); assert( r>= 0 );
r = engine->RegisterObjectMethod("dictionary_iterator", "bool iterate(?&out)", asMETHODPR(CScriptDictionary::Iterator, Iterate, (void*,int), bool), asCALL_THISCALL); assert( r>= 0 );
r = engine->RegisterObjectMethod("dictionary_iterator", "bool iterate(string &out, ?&out)", asMETHODPR(CScriptDictionary::Iterator, Iterate, (string*,void*,int), bool), asCALL_THISCALL); assert( r>= 0 );
r = engine->RegisterObjectMethod("dictionary_iterator", "bool get_valid()", asMETHOD(CScriptDictionary::Iterator, IsValid), asCALL_THISCALL); assert( r>= 0 );
r = engine->RegisterObjectMethod("dictionary_iterator", "dictionary_iterator& opAssign(const dictionary_iterator &in)", asMETHOD(CScriptDictionary::Iterator, operator=), asCALL_THISCALL); assert( r>= 0 );
}
void RegisterScriptDictionary_Generic(asIScriptEngine *engine)
{
int r;
r = engine->RegisterObjectType("dictionary", sizeof(CScriptDictionary), asOBJ_REF | asOBJ_GC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_FACTORY, "dictionary@ f()", asFUNCTION(ScriptDictionaryFactory_Generic), asCALL_GENERIC); assert( r>= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptDictionaryAddRef_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptDictionaryRelease_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "dictionary &opAssign(const dictionary &in)", asFUNCTION(ScriptDictionaryAssign_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, ?&in)", asFUNCTION(ScriptDictionarySet_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, ?&out) const", asFUNCTION(ScriptDictionaryGet_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, int64&in)", asFUNCTION(ScriptDictionarySetInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, int64&out) const", asFUNCTION(ScriptDictionaryGetInt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, double&in)", asFUNCTION(ScriptDictionarySetFlt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, double&out) const", asFUNCTION(ScriptDictionaryGetFlt_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "bool exists(const string &in) const", asFUNCTION(ScriptDictionaryExists_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void delete(const string &in)", asFUNCTION(ScriptDictionaryDelete_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "void deleteAll()", asFUNCTION(ScriptDictionaryDeleteAll_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectMethod("dictionary", "array<string> @getKeys() const", asFUNCTION(CScriptDictionaryGetKeys_Generic), asCALL_GENERIC); assert( r >= 0 );
// Register GC behaviours
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptDictionaryGetRefCount_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptDictionarySetGCFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptDictionaryGetGCFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptDictionaryEnumReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptDictionaryReleaseAllReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
}
END_AS_NAMESPACE