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starruler-linux/data/shaders/source/fs_test_ps.txt
T
2018-07-17 14:15:37 +02:00

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#version 130
uniform sampler2D screen;
uniform float time;
in vec2 uv;
out vec4 result;
const float strength = 0.22;
const float two_pi = 6.282;
void main()
{
vec4 sample = texture2D(screen, uv * 2.0);
result = sample;
}