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starruler-linux/data/shaders/source/fullscreen_vs.txt
T
2018-07-17 14:15:37 +02:00

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varying vec2 uv;
void main() {
uv = gl_MultiTexCoord0.xy;
gl_Position = vec4(2.0*(uv.x-0.5), 2.0*(uv.y-0.5),0.0,1.0);
}