checked that all fonts are uniform

This commit is contained in:
2026-06-14 22:21:30 -06:00
parent 7aea94c224
commit 509d30f6ad
4 changed files with 260 additions and 2 deletions
Executable
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## Nathan Hinton
## Main entry point for the game. Sets up the world and holds the main loop
require 'gosu'
require 'yaml'
require './producer.rb'
require './consumer.rb'
require './dialouge_box.rb'
FONT_PATH = 'assets/font/Cousine-Regular.ttf'
# Viewport resolution
WIDTH = Gosu::screen_width
HEIGHT = Gosu::screen_height
BOX_SIZE = 64
# Default game settings
GAME_SAVE_DIRECTORY = 'game_save_data'
GAME_WIDTH = 101 # Odd numbers look best, in squares
GAME_HEIGHT = 101
GAME_PRODUCER_CHANCE = 0.01
GAME_PRODUCER_VALUE_MULT = 0.1
GAME_PRODUCER_BASE_SPEED = 1
# Camera settings
CAMERA_MOVE_RANGE = 10
CAMERA_MOVE_SPEED = 1
CAMERA_MOVE_MAX_SPEED = 5
CAMERA_MIN_ZOOM = 16 # Boxes across
CAMERA_MAX_ZOOM = 80 # Boxes across
class NumFactory < Gosu::Window
def initialize
super WIDTH, HEIGHT, :fullscreen => true
self.caption = "Number factory"
@background_color = Gosu::Color::BLUE
@camera_x = 0
@camera_y = 0
@camera_boxes = 30 # Default zoom
@camera_zoom = 1
@camera_x_zoom_offset = WIDTH.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
@camera_y_zoom_offset = HEIGHT.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
@dd = DialougeBox.new(0, 0, WIDTH, HEIGHT, "This is a really really really really really really really really really really string\nof test text!")
@dialouges = []
# Load from file or initialize a new game
begin
game_save_data = YAML.load_file("#{GAME_SAVE_DIRECTORY}/positions.yaml")
puts game_save_data
# Load from file OR generate new save file
@producers = [
Producer.new(0, 0, 1, 1),
Producer.new(1000, 1000, 1, 1),
Producer.new(2000, 2000, 1, 1),
]
@consumers = []
@belts = []
rescue Errno::ENOENT # File does not exist
puts "Generating new game..."
@game_width = GAME_WIDTH
@game_height = GAME_HEIGHT
@producers = []
@consumers = [] # Consumer in center
@belts = []
# Loop through and place producers
center_x = ((@game_width - 1) / 2).to_i
center_y = ((@game_height - 1) / 2).to_i
@consumers.append(
Consumer.new(center_x, center_y, BOX_SIZE, WIDTH, HEIGHT),
)
# The value of the producer is proportional to the distance from the center
((@game_width).to_i).times do |xx|
(@game_height).to_i.times do |yy|
if rand < GAME_PRODUCER_CHANCE
# Place a producer:
@producers.append(
Producer.new(
xx,
yy,
(Math.sqrt((xx - center_x)**2 + (yy - center_y) ** 2) * GAME_PRODUCER_VALUE_MULT).to_i,
GAME_PRODUCER_BASE_SPEED,
BOX_SIZE,
WIDTH,
HEIGHT,
)
)
end
end
end
end # End file loading
# Move the camera to the center of the map:
@camera_x = @game_width / 2
@camera_y = @game_height / 2
# Render the background
@background = Gosu.render(@game_width * BOX_SIZE, @game_height * BOX_SIZE) {
im = Gosu::Image.new('assets/images/background_square.png', {:tileable => true})
zoom = BOX_SIZE / 30.0
(@game_width).to_i.times do |ww|
puts ww
(@game_height).to_i.times do |hh|
im.draw(ww * BOX_SIZE, hh * BOX_SIZE, 0, zoom, zoom)
end
end
}
@tick_time = Time.now()
@delta_time = 0
end
def button_down(id)
if id == Gosu::KB_ESCAPE
close
elsif [Gosu::MS_WHEEL_UP, Gosu::KB_Z].include? id
@camera_boxes -= 2
if @camera_boxes < CAMERA_MIN_ZOOM
@camera_boxes = CAMERA_MIN_ZOOM
end
@camera_zoom = WIDTH / (@camera_boxes * BOX_SIZE).to_f
@camera_x_zoom_offset = WIDTH.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
@camera_y_zoom_offset = HEIGHT.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
elsif [Gosu::MS_WHEEL_DOWN, Gosu::KB_X].include? id
@camera_boxes += 2
if @camera_boxes > CAMERA_MAX_ZOOM
@camera_boxes = CAMERA_MAX_ZOOM
end
@camera_zoom = WIDTH.to_f / (@camera_boxes * BOX_SIZE).to_f
@camera_x_zoom_offset = WIDTH.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
@camera_y_zoom_offset = HEIGHT.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
elsif id == Gosu::KB_DOWN
@camera_y += 1
elsif id == Gosu::KB_UP
@camera_y -= 1
elsif id == Gosu::KB_LEFT
@camera_x -= 1
elsif id == Gosu::KB_RIGHT
@camera_x += 1
elsif id == Gosu::KB_SPACE
@camera_boxes = 30
@camera_zoom = WIDTH.to_f / (@camera_boxes * BOX_SIZE).to_f
@camera_x_zoom_offset = WIDTH.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
@camera_y_zoom_offset = HEIGHT.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
else
super
end
end
## Called every frame
def update
@delta_time = Time.now() - @tick_time
delta_mult = @delta_time * 30
#puts "Time: #{@delta_time}, Mult: #{delta_mult}" # Timing debug
@tick_time = Time.now()
### CAMERA ###
# Move the camera if needed
if self.mouse_x < CAMERA_MOVE_RANGE
@camera_x -= ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - self.mouse_x ) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
elsif self.mouse_x > WIDTH - CAMERA_MOVE_RANGE
@camera_x += ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - (WIDTH - self.mouse_x + 1)) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
end
if self.mouse_y < CAMERA_MOVE_RANGE
@camera_y -= ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - self.mouse_y ) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
elsif self.mouse_y > HEIGHT - CAMERA_MOVE_RANGE
@camera_y += ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - (HEIGHT - (self.mouse_y + 1)) ) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
end
# Prevent camera from leaving the screen
@camera_x = [@camera_x, 0].max
@camera_x = [@camera_x, @game_width].min
@camera_y = [@camera_y, 0].max
@camera_y = [@camera_y, @game_width].min
### ITEMS ###
@producers.each do |producer|
producer.update(delta_mult, @camera_x, @camera_y, @camera_zoom, self.mouse_x, self.mouse_y)
end
@belts.each do |belt|
belt.update(delta_mult)
end
@consumers.each do |consumer|
consumer.update(delta_mult, @camera_x, @camera_y, @camera_zoom)
end
@dialouges.each do |dialouge|
dialouge.update(0, 0, newtext: "My new text is: #{delta_mult}")
end
end
## Called when OS wants to update window.
def draw
# Draw mouse coords:
onscreen_items = 0
@background.draw(
(((((WIDTH / BOX_SIZE.to_f) / 2.0) - (@camera_x * @camera_zoom)) * (BOX_SIZE))),
((((HEIGHT / BOX_SIZE.to_f) / 2.0) - (@camera_y * @camera_zoom)) * (BOX_SIZE)),
0,
@camera_zoom,
@camera_zoom
)
@producers.each do |producer|
if producer.draw_x <= WIDTH && producer.draw_x >= 0
if producer.draw_y <= HEIGHT && producer.draw_y >= 0
producer.draw()
onscreen_items += 1
end
end
end
@consumers.each do |consumer|
if consumer.draw_x <= WIDTH && consumer.draw_x >= 0
if consumer.draw_y <= HEIGHT && consumer.draw_y >= 0
consumer.draw()
onscreen_items += 1
end
end
end
@dialouges.each do |dialouge|
dialouge.draw()
end
Gosu::Image.from_text("#{width}, #{height}", 20, font: FONT_PATH).draw(1600, 0, 1)
Gosu::Image.from_text("#{mouse_x}, #{mouse_y}", 20, font: FONT_PATH).draw(1600, 100, 1)
Gosu::Image.from_text("Tick time: #{((Time.now() - @tick_time).to_f * 1000).to_i}", 20, font: FONT_PATH).draw(1600, 25, 1)
Gosu::Image.from_text("FPS: #{Gosu.fps}", 20, font: FONT_PATH).draw(1600, 50, 1)
Gosu::Image.from_text("items on screen: #{onscreen_items}", 20, font: FONT_PATH).draw(1600, 75, 1)
Gosu::Image.from_text("Camera boxes: #{@camera_boxes}", 20, font: FONT_PATH).draw(1600, 175, 1)
Gosu::Image.from_text("Camera location: #{@camera_x}, #{@camera_y}", 20, font: FONT_PATH).draw(1600, 200, 1)
Gosu::Image.from_text("Camera zoom: #{@camera_zoom}, #{@camera_x_zoom_offset}", 20, font: FONT_PATH).draw(1600, 225, 1)
Gosu::Image.from_text("Camera viewport: (#{@camera_min_x}, #{@camera_min_y}) to (#{@camera_max_x}, #{@camera_max_y})", 20, font: FONT_PATH).draw(1600, 250, 1)
end
end
NumFactory.new.show
Executable
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@@ -0,0 +1 @@
Leah Johnson@LAPTOP-CCS7O3QU.19840:1781319481
+1 -1
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@@ -244,7 +244,7 @@ class NumFactory < Gosu::Window
Gosu::Image.from_text("#{mouse_x}, #{mouse_y}", 20, font: FONT_PATH).draw(1600, 100, 1) Gosu::Image.from_text("#{mouse_x}, #{mouse_y}", 20, font: FONT_PATH).draw(1600, 100, 1)
Gosu::Image.from_text("Tick time: #{((Time.now() - @tick_time).to_f * 1000).to_i}", 20, font: FONT_PATH).draw(1600, 25, 1) Gosu::Image.from_text("Tick time: #{((Time.now() - @tick_time).to_f * 1000).to_i}", 20, font: FONT_PATH).draw(1600, 25, 1)
Gosu::Image.from_text("FPS: #{Gosu.fps}", 20, font: FONT_PATH).draw(1600, 50, 1) Gosu::Image.from_text("FPS: #{Gosu.fps}", 20, font: FONT_PATH).draw(1600, 50, 1)
Gosu::Image.from_text("items on screen: #{onscreen_items}", 20).draw(1600, 75, 1) Gosu::Image.from_text("items on screen: #{onscreen_items}", 20, font: FONT_PATH).draw(1600, 75, 1)
Gosu::Image.from_text("Camera boxes: #{@camera_boxes}", 20, font: FONT_PATH).draw(1600, 175, 1) Gosu::Image.from_text("Camera boxes: #{@camera_boxes}", 20, font: FONT_PATH).draw(1600, 175, 1)
Gosu::Image.from_text("Camera location: #{@camera_x}, #{@camera_y}", 20, font: FONT_PATH).draw(1600, 200, 1) Gosu::Image.from_text("Camera location: #{@camera_x}, #{@camera_y}", 20, font: FONT_PATH).draw(1600, 200, 1)
Gosu::Image.from_text("Camera zoom: #{@camera_zoom}, #{@camera_x_zoom_offset}", 20, font: FONT_PATH).draw(1600, 225, 1) Gosu::Image.from_text("Camera zoom: #{@camera_zoom}, #{@camera_x_zoom_offset}", 20, font: FONT_PATH).draw(1600, 225, 1)
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@@ -27,7 +27,7 @@ class Producer
@image = Gosu.render(@box_size - (2 * BORDER), @box_size - (2 * BORDER)) { @image = Gosu.render(@box_size - (2 * BORDER), @box_size - (2 * BORDER)) {
# Render the item # Render the item
Gosu.draw_rect(0, 0, @box_size - (2 * BORDER), @box_size - (2 * BORDER), Gosu::Color::RED, 0) Gosu.draw_rect(0, 0, @box_size - (2 * BORDER), @box_size - (2 * BORDER), Gosu::Color::RED, 0)
Gosu::Image.from_text("#{@number}", 20).draw(5, 5, 1) Gosu::Image.from_text("#{@number}", 20, font: FONT_PATH).draw(5, 5, 1)
} }
@tooltip = DialougeBox.new(@x, @y, WIDTH, HEIGHT, "Produces #{@rate} number per second") @tooltip = DialougeBox.new(@x, @y, WIDTH, HEIGHT, "Produces #{@rate} number per second")