Finished camera and rendering of objects on screen.

This commit is contained in:
2026-06-13 15:14:36 -06:00
parent 9cf37b5173
commit 5e47e02118
6 changed files with 178 additions and 28 deletions
+17 -4
View File
@@ -1,6 +1,8 @@
## Nathan Hinton
## A number producer that will create numbers when an extractor is placed on it.
PRODUCER_DEBUG = false
class Producer
attr_reader :x, :y
# Create producer at a position with the number and rate specified
@@ -13,10 +15,19 @@ class Producer
@y = y
@number = number
@rate = (30/rate).to_i
@image = Gosu.render(30, 30) {
# Render the item
Gosu.draw_rect(0, 0, 30, 30, Gosu::Color::RED, 0)
Gosu::Image.from_text("#{@number}", 20).draw(5, 5, 1)
}
end
# Creates numbers depending on the rate. This is done with knowing that the game is 30 fps so we use that for a counter
def update
# Creates numbers depending on the rate. This is done with knowing that the
# game is 30 fps so we use that for a counter
# @param delta_mult [Float] The delta multiplier for any actions
def update(delta_mult)
end
@@ -25,7 +36,9 @@ class Producer
# @param camera_y [Integer] The camera Y position
# @param camera_zoom [Float] The camera zoom
def draw(camera_x, camera_y, camera_zoom)
puts "Drawing at #{@x - camera_x}, #{@y - camera_y}"
Gosu.draw_rect(@x - camera_x, @y - camera_y, camera_zoom * 30, camera_zoom * 30, Gosu::Color::RED, 0)
if PRODUCER_DEBUG
puts "Drawing at #{@x - camera_x}, #{@y - camera_y}"
end
@image.draw(camera_zoom * (@x - camera_x), camera_zoom * (@y - camera_y), 0, camera_zoom, camera_zoom)
end
end