forked from bionickatana/number_factory
Reworked the dialouge system. Now the main.rb function can register and delete the dialouges.
This commit is contained in:
+8
-23
@@ -1,11 +1,8 @@
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## Nathan Hinton
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## A number producer that will create numbers when an extractor is placed on it.
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require './dialouge_box.rb'
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PRODUCER_DEBUG = false
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BORDER = 2
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HOVER_TIME = 500 # ms
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class Producer
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attr_reader :draw_x, :draw_y
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@@ -14,9 +11,10 @@ class Producer
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# @param y [Integer] Y position to start at
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# @param number [Integer] The number to produce
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# @param rate [Integer] The speed in numbers per second to produce
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def initialize(x, y, number, rate, box_size, screen_width, screen_height)
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def initialize(parent, x, y, number, rate, box_size, screen_width, screen_height)
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@x = x
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@y = y
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@parent = parent
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@number = [number, 1].max
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@rate = rate
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@box_size = box_size
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@@ -28,8 +26,10 @@ class Producer
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Gosu::Image.from_text("#{@number}", 20, font: FONT_PATH).draw(10 / 32.0 * @box_size, (8 / 32.0 * @box_size), 1, 2, 2, 0xFFFA32C0)
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}
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@tooltip = DialougeBox.new(@x, @y, WIDTH, HEIGHT, "Produces #{@rate} number per second")
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puts "X: #{@x}, Y: #{@y}"
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@tooltip = @parent.register_dialouge(@x, @y, @box_size, @box_size, "Produces #{@rate} number per second", 500)
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end
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# Creates numbers depending on the rate. This is done with knowing that the
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# game is 30 fps so we use that for a counter
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@@ -38,23 +38,12 @@ class Producer
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# @param camera_x [Integer] The camera X position
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# @param camera_y [Integer] The camera Y position
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# @param camera_zoom [Float] The camera zoom
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def update(delta_mult, camera_x, camera_y, camera_zoom, mouse_x, mouse_y, mouse_used)
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def update(delta_mult, camera_x, camera_y, camera_zoom)
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@draw_x = (((((@screen_width / @box_size.to_f) / 2.0) + (@x - camera_x) * camera_zoom) * @box_size) + BORDER * camera_zoom)
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@draw_y = (((((@screen_height / @box_size.to_f) / 2.0) + (@y - camera_y) * camera_zoom) * @box_size) + BORDER * camera_zoom)
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@camera_zoom = camera_zoom
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if !mouse_used && 0 < mouse_x - @draw_x && mouse_x - @draw_x < (@box_size * @camera_zoom) && 0 < mouse_y - @draw_y && mouse_y - @draw_y < (@box_size * @camera_zoom)
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@tooltip_timer += 60.0 * delta_mult
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if @tooltip_timer > HOVER_TIME
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@tooltip.show = true
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@tooltip.update(@draw_x, @draw_y, @camera_zoom)
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end
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else
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@tooltip_timer = 0
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@tooltip.show = false
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end
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if @extractor
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@extractor.update()
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end
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@tooltip.move(@draw_x, @draw_y)
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end
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# Draw the producer. Uses the camera x and y to shift where it should draw
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@@ -63,9 +52,5 @@ class Producer
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puts "Drawing at #{@x - camera_x}, #{@y - camera_y}"
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end
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@image.draw(@draw_x, @draw_y, 0, @camera_zoom, @camera_zoom)
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@tooltip.draw()
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if @extractor
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@extractor.update()
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end
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end
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end
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