forked from bionickatana/number_factory
Working basic camera
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## Nathan Hinton
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## A number producer that will create numbers when an extractor is placed on it.
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class Producer
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attr_reader :x, :y
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# Create producer at a position with the number and rate specified
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# @param x [Integer] X position to start at
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# @param y [Integer] Y position to start at
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# @param number [Integer] The number to produce
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# @param rate [Integer] The speed in numbers per second to produce
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def initialize(x, y, number, rate)
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@x = x
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@y = y
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@number = number
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@rate = (30/rate).to_i
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end
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# Creates numbers depending on the rate. This is done with knowing that the game is 30 fps so we use that for a counter
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def update
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end
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# Draw the producer. Uses the camera x and y to shift where it should draw
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# @param camera_x [Integer] The camera X position
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# @param camera_y [Integer] The camera Y position
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# @param camera_zoom [Float] The camera zoom
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def draw(camera_x, camera_y, camera_zoom)
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puts "Drawing at #{@x - camera_x}, #{@y - camera_y}"
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Gosu.draw_rect(@x - camera_x, @y - camera_y, camera_zoom * 30, camera_zoom * 30, Gosu::Color::RED, 0)
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end
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end
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