1 Commits

Author SHA1 Message Date
bionickatana 46d45783f3 Add dialouge boxes/tooltips (#10)
- [x] Update objects so they know when the mouse is on them
- [x] Remove testing code
- [x] Add into the producers
- [x] Add into the consumer
- [x] Standardize fonts

---------

Co-authored-by: leah <leah@hintonclan.org>
Reviewed-on: bionickatana/number_factory#10
2026-06-14 22:29:14 -06:00
5 changed files with 131 additions and 21 deletions
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+23 -2
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@@ -1,9 +1,17 @@
## Nathan Hinton
## A number consumer that will create numbers when an extractor is placed on it.
require './dialouge_box.rb'
CONSUMER_DEBUG = false
BORDER = 2
SIZE = 3
HOVER_TIME = 500 # ms
# This actually should be stored somewhere else. This is the goals/quests for the game
TASKS = [
"Collect 10 1's"
]
class Consumer
attr_reader :draw_x, :draw_y
@@ -19,6 +27,9 @@ class Consumer
@image = Gosu.render((SIZE * @box_size) - (2 * BORDER), (SIZE * @box_size) - (2 * BORDER)) {
Gosu.draw_rect(0, 0, (SIZE * @box_size) - (2 * BORDER), (SIZE * @box_size) - (2 * BORDER), Gosu::Color::GREEN, 0)
}
@task_index = 0
@tooltip_timer = 0
@tooltip = DialougeBox.new(@x, @y, WIDTH, HEIGHT, TASKS[@task_index])
end
# Consumes numbers created
@@ -26,11 +37,20 @@ class Consumer
# @param camera_x [Integer] The camera X position
# @param camera_y [Integer] The camera Y position
# @param camera_zoom [Float] The camera zoom
def update(delta_mult, camera_x, camera_y, camera_zoom)
def update(delta_mult, camera_x, camera_y, camera_zoom, mouse_x, mouse_y)
@draw_x = (((((@screen_width / @box_size.to_f) / 2.0) + (@x - camera_x) * camera_zoom) * @box_size) + BORDER * camera_zoom)
@draw_y = (((((@screen_height / @box_size.to_f) / 2.0) + (@y - camera_y) * camera_zoom) * @box_size) + BORDER * camera_zoom)
@camera_zoom = camera_zoom
if 0 < mouse_x - @draw_x && mouse_x - @draw_x < (SIZE * @box_size * @camera_zoom) && 0 < mouse_y - @draw_y && mouse_y - @draw_y < (SIZE * @box_size * @camera_zoom)
@tooltip_timer += 60.0 * delta_mult
if @tooltip_timer > HOVER_TIME
@tooltip.show = true
@tooltip.update(@draw_x, @draw_y, @camera_zoom)
end
else
@tooltip_timer = 0
@tooltip.show = false
end
end
# Draw the consumer. Uses the camera x and y to shift where it should draw
@@ -39,5 +59,6 @@ class Consumer
puts "Drawing at #{@x - camera_x}, #{@y - camera_y}"
end
@image.draw(@draw_x, @draw_y, 0, @camera_zoom, @camera_zoom)
@tooltip.draw()
end
end
+59
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@@ -0,0 +1,59 @@
# Nathan Hinotn
# Creates a simple dialouge box that can be spawned from any location
TEXT_SIZE = 20
TEXT_MARGIN = 3
class DialougeBox
attr_accessor :show
def initialize(parent_x, parent_y, screen_width, screen_height, text)
@text = text
@longest_line = ((@text.split("\n").map { |ss| ss.length}.max) / 2.25).to_i
@line_count = @text.split("\n").length
@x = parent_x
@y = parent_y
@show = false
@screen_width = screen_width
@screen_height = screen_height
@image = Gosu.render(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line, (TEXT_SIZE + TEXT_MARGIN) * @line_count) {
Gosu.draw_rect(
0,
0,
(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line) + @x,
((TEXT_SIZE + TEXT_MARGIN) * @line_count) + @y,
Gosu::Color.new(0xC0, 0xFF, 0xFF, 0xFF),
0,
)
Gosu::Image.from_text(text, TEXT_SIZE, font: FONT_PATH).draw(TEXT_MARGIN, TEXT_MARGIN)
}
end
def update(x, y, camera_zoom, newtext: nil)
if !newtext.nil?
@text = newtext
@longest_line = ((@text.split("\n").map { |ss| ss.length}.max) / 3.5).to_i
@line_count = @text.split("\n").length
@image = Gosu.render(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line, (TEXT_SIZE + TEXT_MARGIN) * @line_count) {
Gosu.draw_rect(
0,
0,
(((TEXT_MARGIN * 2) + TEXT_SIZE) * @longest_line) + @x,
((TEXT_SIZE + TEXT_MARGIN) * @line_count) + @y,
Gosu::Color.new(0xC0, 0xFF, 0xFF, 0xFF),
0,
)
Gosu::Image.from_text(newtext, TEXT_SIZE, font: FONT_PATH).draw(TEXT_MARGIN, TEXT_MARGIN)
}
end
@camera_zoom = camera_zoom
@x = x
@y = y
end
def draw()
if @show
@image.draw(@x, @y, 0, @camera_zoom, @camera_zoom)
end
end
end
+30 -15
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@@ -7,6 +7,9 @@ require 'yaml'
require './producer.rb'
require './consumer.rb'
require './dialouge_box.rb'
FONT_PATH = 'assets/font/Cousine-Regular.ttf'
# Viewport resolution
WIDTH = Gosu::screen_width
@@ -42,6 +45,9 @@ class NumFactory < Gosu::Window
@camera_x_zoom_offset = WIDTH.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
@camera_y_zoom_offset = HEIGHT.to_f / (@camera_boxes * BOX_SIZE * 2).to_f
@dd = DialougeBox.new(0, 0, WIDTH, HEIGHT, "This is a really really really really really really really really really really string\nof test text!")
@dialouges = []
# Load from file or initialize a new game
begin
game_save_data = YAML.load_file("#{GAME_SAVE_DIRECTORY}/positions.yaml")
@@ -164,15 +170,15 @@ class NumFactory < Gosu::Window
### CAMERA ###
# Move the camera if needed
if self.mouse_x < CAMERA_MOVE_RANGE
@camera_x -= ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - self.mouse_x ) / 5)).to_i, CAMERA_MOVE_MAX_SPEED].min * delta_mult)
@camera_x -= ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - self.mouse_x ) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
elsif self.mouse_x > WIDTH - CAMERA_MOVE_RANGE
@camera_x += ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - (WIDTH - self.mouse_x) ) / 2)).to_i, CAMERA_MOVE_MAX_SPEED].min * delta_mult)
@camera_x += ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - (WIDTH - self.mouse_x + 1)) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
end
if self.mouse_y < CAMERA_MOVE_RANGE
@camera_y -= ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - self.mouse_y ) / 2)).to_i, CAMERA_MOVE_MAX_SPEED].min * delta_mult)
@camera_y -= ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - self.mouse_y ) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
elsif self.mouse_y > HEIGHT - CAMERA_MOVE_RANGE
@camera_y += ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - (HEIGHT - (self.mouse_y + 1)) ) / 2)).to_i, CAMERA_MOVE_MAX_SPEED].min * delta_mult)
@camera_y += ([(CAMERA_MOVE_SPEED * ((CAMERA_MOVE_RANGE - (HEIGHT - (self.mouse_y + 1)) ) / 5)), CAMERA_MOVE_MAX_SPEED].min * delta_mult)
end
# Prevent camera from leaving the screen
@@ -183,7 +189,7 @@ class NumFactory < Gosu::Window
### ITEMS ###
@producers.each do |producer|
producer.update(delta_mult, @camera_x, @camera_y, @camera_zoom)
producer.update(delta_mult, @camera_x, @camera_y, @camera_zoom, self.mouse_x, self.mouse_y)
end
@belts.each do |belt|
@@ -191,8 +197,12 @@ class NumFactory < Gosu::Window
end
@consumers.each do |consumer|
consumer.update(delta_mult, @camera_x, @camera_y, @camera_zoom)
consumer.update(delta_mult, @camera_x, @camera_y, @camera_zoom, self.mouse_x, self.mouse_y)
end
@dialouges.each do |dialouge|
dialouge.update(0, 0, newtext: "My new text is: #{delta_mult}")
end
end
## Called when OS wants to update window.
@@ -225,15 +235,20 @@ class NumFactory < Gosu::Window
end
end
end
Gosu::Image.from_text("#{width}, #{height}", 20).draw(1600, 0, 1)
Gosu::Image.from_text("#{mouse_x}, #{mouse_y}", 20).draw(1600, 100, 1)
Gosu::Image.from_text("Tick time: #{((Time.now() - @tick_time).to_f * 1000).to_i}", 20).draw(1600, 25, 1)
Gosu::Image.from_text("FPS: #{Gosu.fps}", 20).draw(1600, 50, 1)
Gosu::Image.from_text("items on screen: #{onscreen_items}", 20).draw(1600, 75, 1)
Gosu::Image.from_text("Camera boxes: #{@camera_boxes}", 20).draw(1600, 175, 1)
Gosu::Image.from_text("Camera location: #{@camera_x}, #{@camera_y}", 20).draw(1600, 200, 1)
Gosu::Image.from_text("Camera zoom: #{@camera_zoom}, #{@camera_x_zoom_offset}", 20).draw(1600, 225, 1)
Gosu::Image.from_text("Camera viewport: (#{@camera_min_x}, #{@camera_min_y}) to (#{@camera_max_x}, #{@camera_max_y})", 20).draw(1600, 250, 1)
@dialouges.each do |dialouge|
dialouge.draw()
end
Gosu::Image.from_text("#{width}, #{height}", 20, font: FONT_PATH).draw(1600, 0, 1)
Gosu::Image.from_text("#{mouse_x}, #{mouse_y}", 20, font: FONT_PATH).draw(1600, 100, 1)
Gosu::Image.from_text("Tick time: #{((Time.now() - @tick_time).to_f * 1000).to_i}", 20, font: FONT_PATH).draw(1600, 25, 1)
Gosu::Image.from_text("FPS: #{Gosu.fps}", 20, font: FONT_PATH).draw(1600, 50, 1)
Gosu::Image.from_text("items on screen: #{onscreen_items}", 20, font: FONT_PATH).draw(1600, 75, 1)
Gosu::Image.from_text("Camera boxes: #{@camera_boxes}", 20, font: FONT_PATH).draw(1600, 175, 1)
Gosu::Image.from_text("Camera location: #{@camera_x}, #{@camera_y}", 20, font: FONT_PATH).draw(1600, 200, 1)
Gosu::Image.from_text("Camera zoom: #{@camera_zoom}, #{@camera_x_zoom_offset}", 20, font: FONT_PATH).draw(1600, 225, 1)
Gosu::Image.from_text("Camera viewport: (#{@camera_min_x}, #{@camera_min_y}) to (#{@camera_max_x}, #{@camera_max_y})", 20, font: FONT_PATH).draw(1600, 250, 1)
end
end
+19 -4
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@@ -1,8 +1,12 @@
## Nathan Hinton
## A number producer that will create numbers when an extractor is placed on it.
require './dialouge_box.rb'
PRODUCER_DEBUG = false
BORDER = 2
HOVER_TIME = 500 # ms
class Producer
attr_reader :draw_x, :draw_y
@@ -15,16 +19,17 @@ class Producer
@x = x
@y = y
@number = [number, 1].max
@rate = (30/rate).to_i
@rate = rate
@box_size = box_size
@screen_width = screen_width
@screen_height = screen_height
@image = Gosu.render(@box_size - (2 * BORDER), @box_size - (2 * BORDER)) {
# Render the item
Gosu.draw_rect(0, 0, @box_size - (2 * BORDER), @box_size - (2 * BORDER), Gosu::Color::RED, 0)
Gosu::Image.from_text("#{@number}", 20).draw(5, 5, 1)
Gosu::Image.from_text("#{@number}", 20, font: FONT_PATH).draw(5, 5, 1)
}
@tooltip = DialougeBox.new(@x, @y, WIDTH, HEIGHT, "Produces #{@rate} number per second")
end
# Creates numbers depending on the rate. This is done with knowing that the
@@ -34,11 +39,20 @@ class Producer
# @param camera_x [Integer] The camera X position
# @param camera_y [Integer] The camera Y position
# @param camera_zoom [Float] The camera zoom
def update(delta_mult, camera_x, camera_y, camera_zoom)
def update(delta_mult, camera_x, camera_y, camera_zoom, mouse_x, mouse_y)
@draw_x = (((((@screen_width / @box_size.to_f) / 2.0) + (@x - camera_x) * camera_zoom) * @box_size) + BORDER * camera_zoom)
@draw_y = (((((@screen_height / @box_size.to_f) / 2.0) + (@y - camera_y) * camera_zoom) * @box_size) + BORDER * camera_zoom)
@camera_zoom = camera_zoom
if 0 < mouse_x - @draw_x && mouse_x - @draw_x < (@box_size * @camera_zoom) && 0 < mouse_y - @draw_y && mouse_y - @draw_y < (@box_size * @camera_zoom)
@tooltip_timer += 60.0 * delta_mult
if @tooltip_timer > HOVER_TIME
@tooltip.show = true
@tooltip.update(@draw_x, @draw_y, @camera_zoom)
end
else
@tooltip_timer = 0
@tooltip.show = false
end
end
# Draw the producer. Uses the camera x and y to shift where it should draw
@@ -47,5 +61,6 @@ class Producer
puts "Drawing at #{@x - camera_x}, #{@y - camera_y}"
end
@image.draw(@draw_x, @draw_y, 0, @camera_zoom, @camera_zoom)
@tooltip.draw()
end
end