Files
number_factory/producer.rb
T
2026-06-14 11:12:32 -06:00

52 lines
1.9 KiB
Ruby

## Nathan Hinton
## A number producer that will create numbers when an extractor is placed on it.
PRODUCER_DEBUG = false
BORDER = 2
class Producer
attr_reader :draw_x, :draw_y
# Create producer at a position with the number and rate specified
# @param x [Integer] X position to start at
# @param y [Integer] Y position to start at
# @param number [Integer] The number to produce
# @param rate [Integer] The speed in numbers per second to produce
def initialize(x, y, number, rate, box_size, screen_width, screen_height)
@x = x
@y = y
@number = [number, 1].max
@rate = (30/rate).to_i
@box_size = box_size
@screen_width = screen_width
@screen_height = screen_height
@image = Gosu.render(@box_size - (2 * BORDER), @box_size - (2 * BORDER)) {
# Render the item
Gosu.draw_rect(0, 0, @box_size - (2 * BORDER), @box_size - (2 * BORDER), Gosu::Color::RED, 0)
Gosu::Image.from_text("#{@number}", 20).draw(5, 5, 1)
}
end
# Creates numbers depending on the rate. This is done with knowing that the
# game is 30 fps so we use that for a counter
# @param delta_mult [Float] The delta multiplier for any actions
# @param camera_x [Integer] The camera X position
# @param camera_y [Integer] The camera Y position
# @param camera_zoom [Float] The camera zoom
def update(delta_mult, camera_x, camera_y, camera_zoom)
@draw_x = (((((@screen_width / @box_size.to_f) / 2.0) + (@x - camera_x) * camera_zoom) * @box_size) + BORDER * camera_zoom)
@draw_y = (((((@screen_height / @box_size.to_f) / 2.0) + (@y - camera_y) * camera_zoom) * @box_size) + BORDER * camera_zoom)
@camera_zoom = camera_zoom
end
# Draw the producer. Uses the camera x and y to shift where it should draw
def draw()
if PRODUCER_DEBUG
puts "Drawing at #{@x - camera_x}, #{@y - camera_y}"
end
@image.draw(@draw_x, @draw_y, 0, @camera_zoom, @camera_zoom)
end
end