Added the bunny! WIP. Has issues with turning around
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extends Node2D
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@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
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@onready var wait_timer: Timer = $WaitTimer
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@onready var collision_shape_2d: CollisionShape2D = $Area2D/CollisionShape2D
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@onready var death_collision_box: CollisionShape2D = $DeathBox/DeathCollisionBox
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var direction :float = 1.0
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const SPEED = 150
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signal player_died
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var wait :bool = false
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func _process(delta: float) -> void:
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if !wait:
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position.x += direction * SPEED * delta
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func _on_area_2d_body_entered(body: Node2D) -> void:
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if body.name == "player":
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emit_signal("player_died", body)
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else:
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wait = true
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_death_box_enabled()
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animated_sprite_2d.animation = "idle"
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animated_sprite_2d.flip_h = !animated_sprite_2d.flip_h
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wait_timer.start()
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func _on_wait_timer_timeout() -> void:
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animated_sprite_2d.animation = "run"
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_death_box_disabled()
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wait = false
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direction *= -1
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func _death_box_enabled() -> void:
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collision_shape_2d.set_deferred("disabled", true)
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death_collision_box.set_deferred("disabled", false)
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func _death_box_disabled() -> void:
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collision_shape_2d.set_deferred("disabled", false)
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death_collision_box.set_deferred("disabled", true)
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func _on_death_box_body_entered(body: Node2D) -> void:
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print("Dead")
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