@@ -32,8 +32,6 @@ func _on_area_2d_body_entered(body: Node2D) -> void:
animated_sprite_2d.animation = "idle"
animated_sprite_2d.flip_h = !animated_sprite_2d.flip_h
wait_timer.start()
print(body)
func _on_wait_timer_timeout() -> void:
if !alive:
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