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godot_platformer/apples.gd
T
Peter Hinton a20cfbe748 first commit
2026-06-21 17:00:58 -06:00

24 lines
685 B
GDScript

extends Area2D
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
@onready var collection_sound: AudioStreamPlayer2D = $CollectionSound
@onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D
signal collected
func _on_body_entered(body: Node2D) -> void:
if body.name == "player":
animated_sprite_2d.animation = "collected"
# Start timer so that the apple dissapears.
collection_sound.play()
collected.emit()
call_deferred("_disable_collision")
func _disable_collision() -> void:
collision_shape_2d.disabled = true
func _on_animated_sprite_2d_animation_looped() -> void:
if animated_sprite_2d.animation == "collected":
queue_free()