Godot auto build
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@@ -74,11 +74,11 @@ jobs:
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mkdir -p build/linux
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mkdir -p build/linux
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./godot --headless --export-release "Linux" build/linux/godot_number_factory.x86_64
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./godot --headless --export-release "Linux" build/linux/godot_number_factory.x86_64
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# Step 6: Upload artifacts using action version safety features compatible with Gitea
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## Step 6: Upload artifacts using action version safety features compatible with Gitea
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- name: Upload Linux Build Artifact
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#- name: Upload Linux Build Artifact
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uses: actions/upload-artifact@v4
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# uses: actions/upload-artifact@v4
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with:
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# with:
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name: linux-build
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# name: linux-build
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path: build/linux/
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# path: build/linux/
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if-no-files-found: error
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# if-no-files-found: error
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@@ -1,36 +0,0 @@
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name: CI Built-in Cache Test
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on: [push]
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jobs:
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test-cache:
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runs-on: ubuntu-latest
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steps:
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- name: Check out repository code
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uses: actions/checkout@v4
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# 1. Ask Gitea to look for an existing cache match
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- name: Cache Mock Engine
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id: engine-cache
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uses: actions/cache@v4
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with:
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path: ./mock_downloads # The folder we want to preserve
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key: mock-engine-cache-v1 # The unique identifier for this cache
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# 2. This step only runs if there was a CACHE MISS
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- name: Simulate Asset Download (On Cache Miss)
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if: steps.engine-cache.outputs.cache-hit != 'true'
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run: |
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echo "📥 CACHE MISS! Creating the folder and simulating a file download..."
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mkdir -p ./mock_downloads
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echo "Mock Godot Engine Data v4.7" > ./mock_downloads/dummy_engine.txt
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# 3. This runs ALWAYS to verify the file is where it should be
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- name: Verify Workspace Output
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run: |
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echo "🔍 Verifying file presence..."
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if [ -f "./mock_downloads/dummy_engine.txt" ]; then
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echo "✅ File found! Content: $(cat ./mock_downloads/dummy_engine.txt)"
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else
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echo "❌ File not found!"
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exit 1
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fi
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