Godot auto build
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@@ -3,32 +3,23 @@ on: [push]
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jobs:
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build-linux:
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# Use a specific Godot engine image as the execution environment.
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# Replace '4.3' with your exact Godot version (e.g., 4.2.2, 4.1.1, etc.)
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# Use standard Ubuntu runner environment (has Node.js for checkout & upload actions)
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runs-on: ubuntu-latest
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container:
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image: barichello/godot-ci:4.3
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steps:
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- name: Check out repository code
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uses: actions/checkout@v4
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- name: Setup Godot Export Templates
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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# Links the pre-downloaded engine templates inside the container to the local path Godot expects
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ln -s /root/.local/share/godot/export_templates/* ~/.local/share/godot/export_templates/
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- name: Prepare Build Directories
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run: |
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mkdir -v -p build/linux
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- name: Export Linux Binary
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run: |
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# --headless: Runs Godot without an interface
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# --export-release: Triggers a release build
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# "Linux" matches the EXACT name of your export preset in Godot
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godot --headless --export-release "Linux" build/linux/godot_number_factory.x86_64
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- name: Export Linux Binary via Godot Container
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# This forces just THIS step to run inside the Godot container
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uses: docker://barichello/godot-ci:4.3
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with:
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# We manually tell the container what commands to run
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args: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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ln -s /root/.local/share/godot/export_templates/* ~/.local/share/godot/export_templates/
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mkdir -v -p build/linux
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godot --headless --export-release "Linux" build/linux/godot_number_factory.x86_64
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- name: Upload Linux Build Artifact
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uses: actions/upload-artifact@v4
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