Files
2018-07-17 14:15:37 +02:00

52 lines
978 B
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Effect: ReduceDamage
Value: ProjResist
Value: EnergyResist
Value: ExplResist
Value: MinimumPercent = 1 / 5
Damage: combat::ReduceDamage
Effect: CapDamage
Value: MaxDamage
Value: MinimumPercent
Damage: combat::CapDamage
Effect: VitalSubsystem
End: effects::DestroyShip
Effect: ControlCore
End: effects::ControlDestroyed
Effect: FTLUpkeep
Value: Amount
Start: effects::StartFTLUpkeep
Destroy: effects::EndFTLUpkeep
RetrofitPre: effects::EndFTLUpkeep
RetrofitPost: effects::StartFTLUpkeep
Effect: DamageResist
Value: Resist
Value: MinimumPercent = 1 / 5
Damage: combat::DamageResist
Effect: DestroyOnLowEfficiency
Value: Threshold
Tick: effects::DestroyOnLowEfficiency
Effect: DistributeHealth
Tick: combat::DistributeHealth
Damage: combat::DamageDistributeHealth
Effect: ShieldDamage
GlobalDamage: combat::ShieldDamage
Effect: ShieldBlock
Value: Chance
GlobalDamage: combat::ShieldBlock