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2018-07-17 14:15:37 +02:00

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varying vec2 uv;
uniform float approach;
void main() {
uv = gl_MultiTexCoord0.xy;
vec4 cpos = gl_ModelViewProjectionMatrix * gl_Vertex;
cpos.z -= approach;
gl_Position = cpos;
gl_FrontColor = gl_Color;
gl_BackColor = gl_Color;
}