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2018-07-17 14:15:37 +02:00

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varying vec2 uv;
uniform sampler2D texture;
uniform float selected;
void main() {
vec4 col = vec4(gl_Color.rgb * texture2D(texture,uv).a, gl_Color.a * texture2D(texture,uv).g);
col.rgb = mix(col.rgb, vec3(1.0, 1.0, 1.0), selected * 0.5);
gl_FragColor = col;
}