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2018-07-17 14:15:37 +02:00

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varying vec2 uv;
uniform sampler2D texture;
void main() {
vec4 sample = texture2D(texture,uv).rgba;
gl_FragColor.rgb = (sample.rgb - vec3(0.5)) * -2.0 + gl_Color.rgb;
gl_FragColor.a = sample.a * gl_Color.a;
}