Files
2018-07-17 14:15:37 +02:00

11 lines
220 B
Plaintext

attribute vec4 in_position;
attribute vec2 in_uv;
varying vec3 uvs;
varying vec2 uv;
void main() {
uv = in_uv;
uvs = in_position.xyz;
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * in_position;
}