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2018-07-17 14:15:37 +02:00

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Subsystem: HyperLaser
Name: #S_HYPERLASER
Description: #S_HYPERLASER_DESC
BaseColor: #f9394d
TypeColor: #f9394d
Picture: SubsystemButtonArt::7
Elevation: 2
Tags: BaseCost
Tags: BeamBase, Rotatable, Category:Weapons, HexLimitArc, HighPowerUse
Tags: ExteriorCore, Weapon, IsBeamWeapon, HasInternals, MainDPS
Hull: Flagship, Station
Size := HexSize * Hexes
BeamDPS := 13.5 * Size
Duration := 1.5
Cooldown := 6 * min(1.0 + Size/512, 2.0)
Range := Size + 350
Tracking := 0.5
SupplyCost := Size * 4.5
PowerUse := 10 * Size
FireArc := 0.22 * pi
Hex.HP := 12 * HexSize
Hex.Resistance := 0.2
Hex.Mass := HexSize
Requires:
Command = 1
Power = PowerUse
Module: Default
Hex.BuildCost := Hex.BuildCost * 2
Module: Core
Hex.HP := Hex.HP * 3
Hex.BuildCost := Hex.BuildCost * 5
Hex.Mass := Hex.Mass * 5
Sprite: HyperdenseLaser::0
DrawMode: 1
Hex.DamageResist := ShipSize / 64.0
Effect: DamageResist
Resist = Hex.DamageResist
Effector: Laser
Skin: Hyper
Range = Range
DPS = BeamDPS
Duration = Duration
Cooldown = Cooldown
Tracking = Tracking
SupplyCost = SupplyCost * Duration
FireArc = FireArc