Files
2018-07-17 14:15:37 +02:00

210 lines
5.1 KiB
ActionScript

import elements.BaseGuiElement;
import elements.GuiOverlay;
import elements.GuiBackgroundPanel;
import elements.GuiMarkupText;
import elements.GuiText;
import elements.GuiListbox;
import elements.GuiProgressbar;
import elements.Gui3DObject;
import elements.GuiButton;
import elements.GuiPanel;
import elements.GuiSprite;
import random_events;
import util.formatting;
import tabs.tabbar;
class Option : GuiButton {
CurrentEvent@ event;
const EventOption@ option;
GuiSprite@ icon;
GuiMarkupText@ content;
uint index;
Option(IGuiElement@ parent) {
super(parent, recti());
@icon = GuiSprite(this, Alignment(Left+4, Top+0.5f-30, Left+64, Top+0.5f+30));
@content = GuiMarkupText(this, recti(68, 4, 100, 100));
style = SS_ChoiceBox;
}
int set(CurrentEvent@ evt, const EventOption@ option, int y, uint index) {
@this.event = evt;
@this.option = option;
this.index = index;
position = vec2i(4, y);
size = vec2i(parent.size.width-8, size.height);
@content.targets = evt.targets;
content.size = vec2i(size.width - 72, content.size.height);
content.text = option.text;
icon.desc = option.icon;
updateAbsolutePosition();
size = vec2i(size.width, max(content.size.height + 12, 68));
return size.height;
}
};
class EventOverlay : GuiOverlay {
CurrentEvent event;
GuiBackgroundPanel@ bg;
GuiBackgroundPanel@ choices;
GuiPanel@ descPanel;
GuiMarkupText@ description;
GuiPanel@ choicePanel;
array<Option@> options;
GuiProgressbar@ bar;
EventOverlay(IGuiElement@ parent, int eventId) {
super(parent);
uint left = 500;
uint right = 500;
uint total = left + 12 + right;
@bg = GuiBackgroundPanel(this, Alignment(Left+0.5f-total/2, Top+0.5f-200, Left+0.5f-total/2+left, Top+0.5f+200));
bg.titleColor = Color(0x00ff00ff);
@choices = GuiBackgroundPanel(this, Alignment(Left+0.5f-total/2+left+12, Top+0.5f-300, Left+0.5f+total/2, Top+0.5f+300));
choices.title = locale::ANOMALY_CHOICES;
choices.titleColor = Color(0xff8000ff);
@descPanel = GuiPanel(bg, Alignment(Left+4, Top+36, Left+left-4, Bottom-8));
@description = GuiMarkupText(descPanel, recti_area(4, 0, left-8, 100));
description.fitWidth = true;
@choicePanel = GuiPanel(choices, Alignment(Left, Top+38, Right, Bottom-34));
@bar = GuiProgressbar(choices, Alignment(Left+12, Bottom-34, Right-12, Bottom-4));
bar.frontColor = Color(0xf4b62bff);
closeSelf = false;
updateAbsolutePosition();
update();
bringToFront();
overlays.insertLast(this);
if(!receive(playerEmpire.getEvent(eventId), event))
close();
else
update();
}
void remove() {
overlays.remove(this);
GuiOverlay::remove();
}
bool onGuiEvent(const GuiEvent& evt) override {
switch(evt.type) {
case GUI_Clicked:
{
Option@ opt = cast<Option>(evt.caller);
if(opt !is null) {
playerEmpire.chooseEventOption(event.id, opt.option.id);
autoOpen = 1.0;
timer = 0.05f;
}
}
break;
}
return GuiOverlay::onGuiEvent(evt);
}
float timer = 0.f;
void update() {
if(event.type is null)
return;
timer -= frameLength;
if(timer <= 0.f) {
if(playerEmpire.currentEventID != event.id) {
close();
return;
}
if(!receive(playerEmpire.getEvent(event.id), event)) {
close();
return;
}
description.text = event.type.text;
@description.targets = event.targets;
bg.title = event.type.name;
bar.visible = event.timer > 0;
if(bar.visible) {
if(event.type.timer > 0)
bar.progress = 1.f - (event.timer / event.type.timer);
else
bar.progress = 0.f;
bar.text = formatTime(event.timer);
}
uint optCount = event.options.length;
uint oldCnt = options.length;
for(uint i = optCount; i < oldCnt; ++i)
options[i].remove();
options.length = optCount;
int y = 0;
for(uint i = 0; i < optCount; ++i) {
auto@ optType = event.options[i];
if(options[i] is null)
@options[i] = Option(choicePanel);
y += options[i].set(event, optType, y, i) + 8;
}
updateAbsolutePosition();
timer += 1.f;
}
}
void updateAbsolutePosition() {
GuiOverlay::updateAbsolutePosition();
}
void draw() {
update();
BaseGuiElement::draw();
}
};
GuiButton@ eventButton;
double autoOpen = 0.0;
array<EventOverlay@> overlays;
void tick(double time) {
for(uint i = 0, cnt = overlays.length; i < cnt; ++i)
overlays[i].update();
eventButton.visible = playerEmpire.hasCurrentEvents();
eventButton.pressed = overlays.length != 0;
if(autoOpen > 0) {
if(overlays.length == 0 && eventButton.visible)
EventOverlay(ActiveTab, playerEmpire.currentEventID);
autoOpen -= time;
}
}
class OpenEvent : onButtonClick {
bool onClick(GuiButton@ btn) {
for(uint i = 0, cnt = overlays.length; i < cnt; ++i) {
if(overlays[i].isChildOf(ActiveTab)) {
overlays[i].close();
return true;
}
}
EventOverlay(ActiveTab, playerEmpire.currentEventID);
return true;
}
};
void init() {
@eventButton = GuiButton(null, Alignment(Left+0.5f-120, Top+TAB_HEIGHT+GLOBAL_BAR_HEIGHT, Width=240, Height=40), "Event");
@eventButton.onClick = OpenEvent();
eventButton.font = FT_Bold;
eventButton.visible = false;
eventButton.toggleButton = true;
}