Files
2018-07-17 14:15:37 +02:00

153 lines
4.3 KiB
ActionScript

from resources import MoneyType;
import regions.regions;
import saving;
tidy class ColonyShipScript {
int moveId;
ColonyShipScript() {
moveId = -1;
}
void load(ColonyShip& obj, SaveFile& msg) {
loadObjectStates(obj, msg);
msg >> cast<Savable>(obj.Mover);
@obj.Origin = msg.readObject();
@obj.Target = msg.readObject();
msg >> obj.CarriedPopulation;
if(msg < SV_0033 && obj.Target !is null)
obj.Target.modIncomingPop(obj.CarriedPopulation);
msg >> moveId;
}
void makeMesh(ColonyShip& obj) {
MeshDesc shipMesh;
const Shipset@ ss = obj.owner.shipset;
const ShipSkin@ skin;
if(ss !is null)
@skin = ss.getSkin("Colonizer");
if(obj.owner.ColonizerModel.length != 0) {
@shipMesh.model = getModel(obj.owner.ColonizerModel);
@shipMesh.material = getMaterial(obj.owner.ColonizerMaterial);
}
else if(skin !is null) {
@shipMesh.model = skin.model;
@shipMesh.material = skin.material;
}
else {
@shipMesh.model = model::ColonyShip;
@shipMesh.material = material::VolkurGenericPBR;
}
@shipMesh.iconSheet = spritesheet::HullIcons;
shipMesh.iconIndex = 0;
bindMesh(obj, shipMesh);
}
void postLoad(ColonyShip& obj) {
//Create the graphics
makeMesh(obj);
}
void save(ColonyShip& obj, SaveFile& msg) {
saveObjectStates(obj, msg);
msg << cast<Savable>(obj.Mover);
msg << obj.Origin;
msg << obj.Target;
msg << obj.CarriedPopulation;
msg << moveId;
}
void init(ColonyShip& ship) {
//Create the graphics
ship.sightRange = 0;
makeMesh(ship);
}
void postInit(ColonyShip& ship) {
if(ship.Target !is null)
ship.Target.modIncomingPop(ship.CarriedPopulation);
if(ship.owner !is null && ship.owner.valid)
ship.owner.modMaintenance(round(80.0 * ship.CarriedPopulation * ship.owner.ColonizerMaintFactor), MoT_Colonizers);
}
bool onOwnerChange(ColonyShip& ship, Empire@ prevOwner) {
if(prevOwner !is null && prevOwner.valid)
prevOwner.modMaintenance(-round(80.0 * ship.CarriedPopulation * prevOwner.ColonizerMaintFactor), MoT_Colonizers);
if(ship.owner !is null && ship.owner.valid)
ship.owner.modMaintenance(round(80.0 * ship.CarriedPopulation * ship.owner.ColonizerMaintFactor), MoT_Colonizers);
regionOwnerChange(ship, prevOwner);
return false;
}
void destroy(ColonyShip& ship) {
if(ship.owner !is null && ship.owner.valid && ship.CarriedPopulation > 0)
ship.owner.modMaintenance(-round(80.0 * ship.CarriedPopulation * ship.owner.ColonizerMaintFactor), MoT_Colonizers);
if(ship.CarriedPopulation > 0 && ship.Origin !is null && ship.Target !is null) {
if(ship.Origin.hasSurfaceComponent)
ship.Origin.reducePopInTransit(ship.Target, ship.CarriedPopulation);
ship.Target.modIncomingPop(-ship.CarriedPopulation);
}
leaveRegion(ship);
}
double tick(ColonyShip& ship, double time) {
Object@ target = ship.Target;
if(moveId == -1 && target is null)
return 0.2;
ship.moverTick(time);
updateRegion(ship);
if(target is null) {
ship.destroy();
}
else if(ship.position.distanceTo(target.position) <= (ship.radius + target.radius + 0.1) || ship.moveTo(target, moveId, enterOrbit=false)) {
ship.destroy();
if(target.isPlanet) {
target.colonyShipArrival(ship.owner, ship.CarriedPopulation);
if(ship.Origin !is null && ship.Origin.hasSurfaceComponent)
ship.Origin.reducePopInTransit(ship.Target, ship.CarriedPopulation);
if(ship.owner !is null && ship.owner.valid)
ship.owner.modMaintenance(-round(80.0 * ship.CarriedPopulation * ship.owner.ColonizerMaintFactor), MoT_Colonizers);
ship.CarriedPopulation = 0;
}
}
else if(target.isPlanet && ship.owner !is null && ship.owner.major && !target.isEmpireColonizing(ship.owner)) {
if(ship.Origin !is null && ship.Origin.hasSurfaceComponent && ship.position.distanceTo(ship.Origin.position) < 3000.0)
ship.destroy();
}
return 0.2;
}
void damage(ColonyShip& ship, DamageEvent& evt, double position, const vec2d& direction) {
ship.Health -= evt.damage;
if(ship.Health <= 0)
ship.destroy();
}
void syncInitial(const ColonyShip& ship, Message& msg) {
ship.writeMover(msg);
}
void syncDetailed(const ColonyShip& ship, Message& msg) {
ship.writeMover(msg);
}
bool syncDelta(const ColonyShip& ship, Message& msg) {
bool used = false;
if(ship.writeMoverDelta(msg))
used = true;
else
msg.write0();
return used;
}
};