Files
2018-07-17 14:15:37 +02:00

206 lines
4.6 KiB
ActionScript

import orders.Order;
from regions.regions import getRegion;
import resources;
import attributes;
import system_flags;
import ftl;
tidy class JumpdriveOrder : Order {
vec3d destination;
quaterniond facing;
double charge = 0.0;
int cost = 0;
int moveId = -1;
JumpdriveOrder(vec3d pos) {
destination = pos;
}
JumpdriveOrder(SaveFile& msg) {
Order::load(msg);
msg >> destination;
msg >> facing;
msg >> moveId;
msg >> charge;
msg >> cost;
}
void save(SaveFile& msg) override {
Order::save(msg);
msg << destination;
msg << facing;
msg << moveId;
msg << charge;
msg << cost;
}
OrderType get_type() override {
return OT_Jumpdrive;
}
string get_name() override {
return "Jumping";
}
bool cancel(Object& obj) override {
//Cannot cancel while already ftling
if(charge >= JUMPDRIVE_CHARGE_TIME || charge < 0.0)
return false;
//Refund a part of the ftl cost
if(cost > 0) {
double pct = 1.0 - min(charge / JUMPDRIVE_CHARGE_TIME, 1.0);
double refund = cost * pct;
obj.owner.modFTLStored(refund);
cost = 0;
}
//Mark ship as no longer FTLing
Ship@ ship = cast<Ship>(obj);
if(ship !is null)
ship.isFTLing = false;
return true;
}
bool get_hasMovement() override {
return true;
}
vec3d getMoveDestination(const Object& obj) override {
return destination;
}
OrderStatus tick(Object& obj, double time) override {
if(!obj.hasMover)
return OS_COMPLETED;
//Pay for the FTL
Ship@ ship = cast<Ship>(obj);
if(ship !is null && ship.delayFTL && charge >= 0) {
if(charge > 0)
charge = 0.001;
return OS_BLOCKING;
}
if(charge == 0) {
int scale = 1;
if(ship !is null) {
scale = ship.blueprint.design.size;
if(ship.group !is null)
scale *= ship.group.objectCount;
}
double dist = obj.position.distanceTo(destination);
cost = jumpdriveCost(ship, destination);
if(cost > 0) {
double consumed = obj.owner.consumeFTL(cost, false, record=false);
if(consumed < cost)
return OS_COMPLETED;
}
charge = 0.001;
//Mark ship as FTLing
if(ship !is null)
ship.isFTLing = true;
//Calculate needed facing
facing = quaterniond_fromVecToVec(vec3d_front(), destination - obj.position);
obj.stopMoving();
playParticleSystem("JumpCharge", vec3d(), quaterniond(), obj.radius * 4.0, obj);
}
//Wait for the facing to complete
if(charge > 0.0) {
bool isFacing = obj.rotateTo(facing, moveId);
//Charge up the jumpdrive for a while first
if(charge < JUMPDRIVE_CHARGE_TIME)
charge += time;
if(!isFacing) {
return OS_BLOCKING;
}
else {
if(charge < JUMPDRIVE_CHARGE_TIME)
return OS_BLOCKING;
charge = -1.0;
moveId = -1;
if(cost > 0)
obj.owner.modAttribute(EA_FTLEnergySpent, AC_Add, cost);
}
}
//Teleport to destination
vec3d exitPos = destination;
double distance = destination.distanceTo(obj.position);
auto@ destRegion = getRegion(destination);
double range = 10000;
if(ship !is null)
range = ship.blueprint.design.total(SV_JumpRange);
if(distance > range && (destRegion is null || !destRegion.getSystemFlag(obj.owner, safetyFlag))) {
//Random offset based on over-distance
double minOffset = 0.0;
double maxOffset = (distance - range) * 0.25;
vec2d offset = random2d(randomd(minOffset, maxOffset));
exitPos += vec3d(offset.x, 0, offset.y);
//Random damage based on over-distance
if(ship !is null) {
int hits = min(int(floor((distance - range) / range * 25.0)), 100);
for(int i = 0; i < hits; ++i) {
DamageEvent dmg;
dmg.damage = randomd(0.01, 0.03) * ship.blueprint.design.totalHP;
@dmg.obj = obj;
@dmg.target = obj;
obj.damage(dmg, -1.0, random2d(1.0));
}
}
}
playParticleSystem("FTLEnter", obj.position, obj.rotation, obj.radius * 4.0, obj.visibleMask);
playParticleSystem("FTLExit", exitPos, obj.rotation, obj.radius * 4.0, obj.visibleMask);
if(obj.hasOrbit && obj.inOrbit) {
obj.stopOrbit();
obj.position = exitPos;
obj.remakeStandardOrbit();
}
else if(obj.hasLeaderAI) {
obj.teleportTo(exitPos, true);
int dummy = -1;
obj.moveTo(exitPos, dummy);
}
//Flag ship as no longer in ftl
if(ship !is null) {
ship.blueprint.clearTracking(ship);
ship.isFTLing = false;
}
obj.idleAllSupports();
//Clear tracking on arrival
uint cnt = obj.supportCount;
for(uint i = 0; i < cnt; ++i) {
Ship@ support = cast<Ship>(obj.supportShip[i]);
support.blueprint.clearTracking(support);
}
//Set rotation on arrival
obj.setRotation(facing);
return OS_COMPLETED;
}
};
int safetyFlag = -1;
void init() {
safetyFlag = getSystemFlag("JumpdriveSafety");
}