Files
2018-07-17 14:15:37 +02:00

55 lines
1.1 KiB
ActionScript

import elements.IGuiElement;
import dialogs.IDialog;
IDialog@[] dialogs;
//Add and remove dialogs from the global
//list accordingly
void addDialog(IDialog@ dlg) {
dlg.updatePosition();
dialogs.insertLast(dlg);
dlg.focus();
}
void closeDialog(IDialog@ dlg) {
int ind = dialogs.find(dlg);
if(ind >= 0)
dialogs.removeAt(ind);
if(!dlg.closed)
dlg.close();
}
//An element can close all dialogs bound to it
void closeDialogs(IGuiElement@ elem) {
uint cnt = dialogs.length(), offset = 0;
for(uint i = 0; i < cnt; ++i) {
if(dialogs[i].bound is elem)
++offset;
else if(offset > 0)
@dialogs[i - offset] = dialogs[i];
}
if(offset > 0)
dialogs.resize(cnt - offset);
}
//Tick function checks for closed dialogs to clean
//up every once in a while
double timer = 0.0;
void tick(double time) {
if(timer >= 1.0) {
timer = 0.0;
uint cnt = dialogs.length(), offset = 0;
for(uint i = 0; i < cnt; ++i) {
if(dialogs[i].closed)
++offset;
else if(offset > 0)
@dialogs[i - offset] = dialogs[i];
}
if(offset > 0)
dialogs.resize(cnt - offset);
}
else
timer += time;
}