Files
2018-07-17 14:15:37 +02:00

30 lines
607 B
C++

#include "culling_node.h"
#include "main/references.h"
#include "render/driver.h"
#include "frustum.h"
#include "obj/object.h"
namespace scene {
CullingNode::CullingNode(vec3d pos, double rad) {
position = pos;
scale = rad;
setFlag(NF_Dirty, true);
setFlag(NF_Transparent, true);
setFlag(NF_NoMatrix, true);
}
bool CullingNode::preRender(render::RenderDriver& driver) {
if(!driver.getViewFrustum().overlaps(abs_position,abs_scale))
return false;
else {
sortDistance = driver.cam_pos.distanceTo(abs_position);
return true;
}
}
void CullingNode::render(render::RenderDriver& driver) {
}
};