Files
2018-07-17 14:15:37 +02:00

25 lines
488 B
C++

#pragma once
#include "scene/node.h"
namespace render {
struct RenderState;
class RenderMesh;
};
namespace scene {
class MeshNode : public Node {
public:
const render::RenderMesh* mesh;
const render::RenderState* material;
MeshNode(const render::RenderMesh* mesh, const render::RenderState* material);
bool preRender(render::RenderDriver& driver) override;
void render(render::RenderDriver& driver) override;
NodeType getType() const override { return NT_MeshNode; };
};
};