13 lines
212 B
Plaintext
13 lines
212 B
Plaintext
varying vec2 uv;
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varying float depth;
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void main() {
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uv = gl_MultiTexCoord0.xy;
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vec4 pos = ftransform();
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depth = pos.z;
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gl_Position = pos;
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gl_FrontColor = gl_Color;
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gl_BackColor = gl_Color;
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}
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